A bag that contains some odd dice. If they are cast within an arcane ring, they summon an item from the ether. The arcane ring must be made by a character that can make a spell check. The character gets a bonus of+1 if 50 gp of gold was spent on materials for the circle, if their player brought libations for the gaming group, and/or if they brought foodstuffs to appease the game judge. The DC to make a successful arcane ring is 5.
A fumble on the roll indicates that a Zocchi Demon comes to claim the dice bag (roll initiative, you fools!).
· 1: Fumble.
· 2-4: The bag does not spill its dice this day. Wait till the next dawn.
· 5+: Judge pulls a random item out of their favorite source. Or continue below.
· 5-10: Item level A
· 11-14: Item level B
· 15-18: Item Level C
· 19-24: Item Level D
· 25-30: Item Level E
· 32+: Item Level F
Any time you have an item, the dice disappear and you cannot use the bag while the item is here. The item stays in the local reality for a time. Each morning, roll a die, starting with a d30, and work your way down the dice chain as the days go on. If any die rolls a 1, the item disappears and the the dice return to the bag.
Level E (1 of 7 picnic baskets)
1: Basket of Heads: 1d3 heads inside. They will give advice in one situation for each head, allowing an untrained person to use 4d6 on a skill check. Trained people don’t take advice from no stinking heads.
2: Basket of Feasting: Enough food to feed every party member, all henchmen, and trusted animals to contentment 3 times a day. That same night, whoever chose to eat the sole fortune cookie included in the first meal will dream a portentous dream.
3: Basket of Bombs: Endless supply of spherical bombs (only procurable by holder though). They do 1 exploding d8 damage each. Exploding means keep rolling if die comes up 8.
4: Bastard in a Basket: Child within. Child is the chosen one. Any who are touched by the child heal 1 hit die. A group of evil humans will come looking to kill the child. It would be very bad for the world if that were to happen.
5: Basket of Hands: 2d14 ambulatory hands to do your bidding. The can poke at any eyes they find, blinding a target for a round. They have 1HP, speed 30, and 13 AC.
6: Basket of Hiding: Up to 13 human-sized creatures can fit inside this basket (along with held or worn items). The basket is no heavier than a bread loaf even when full, and the inhabitants can hear and peak through the wicker. It takes one round for any one person to pop out again.
7: Basket of Flaming Doom: If opened, this basket launches a torrent of flame at the opener that melts the very skin from their face.
Level F (1 of 7 ropes)
1: Hangman's Rope: Summon a creature similar to the hanged bogman, who will fight for you as long as you hold the rope. It ignores normal damage but dies to any critical hit.
2: Rope of Dice: If one lays this rope around a corner and waits quietly, a friendly Shmodron will come before long, munching the rope. It can be convinced to join in fighting until it dies or the rope disappears. It is of 1d20 sides.
3: Rope of Slime (30'): Can be wielded as a whip or lasso. Any beings besides the wielder touched by this rope will take 1d4 acid damage, and an acid residue, that burns for 1d3 each round until a 1 is rolled for the damage, is left on them.
4: Lasso of Truth (50'): Any bound by this rope must answer truthfully all questions put to them. DC 10 to escape after initial lassoing, and DC20 after it has been properly tied around target by wielder.
5: Mythril Braids (1d3x100'): Can hold any weight, and wielder can pull that weight. Held items not guaranteed to avoid breaking apart, however.
6: The Longest Snake: An impossibly long snake that follows owner's unspoken will. 20HP, speed 20, 15 AC, gaze can hypnotise any target that fails DC 10 Will check. Can lift 400 pounds at a time.
7: Silk of the Arachnid Queens: Can entangle any one human-sized target (no save) (used until retracted), or fill a room with webbing that makes it nigh impassible (used until retracted). Also can be used to wrap an offering (must be at least as big as a halfling) that will placate any one monstrous spider, or a den of such, living together.
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