DCCRPG stats for a monster I first talked about
here.
Green Chael: Init +3; Atk Mind blast +3 area (save or 1d6+5 and -1d to hit till next round) or slam +8 melee (dmg 1d8+5; on crit: save or be turned into a book folio); AC 15; HD 6d8; MV 25’ or climb 20’; Act 2d20; SP can rewrite history with a DC15 Will save once per turn, changes that would affect the PCs can be resisted with a DC 5 will save; SV Fort +6, Ref +0, Will +7; AL L.
No comments:
Post a Comment