Tuesday, May 7, 2019

Fueling Encounters and Using Resources with the Happenings Die

When exploring a dungeon, city, or wilderness hex of ye olde elf game, roll a d12 every ten minute turn, borough, or hex respectively.
This d12 goes to 16 on the table tho? Well, grow it to a d14 or d16 if the players have something going in their favor, like super-cautiousness or mentioning something in a world-buildy-way* that is just mmmmwah😗, or shrink it to a d10 or d8 if they have been loud or angering the gods etc.

Roll a d12 plus or minus two sizes
d12
#
Dungeon City Wilds
1An encounter!
Roll for surprise!
Hark! A vagrant!An encounter!
Roll for surprise and distance!
2Hunger strikes! Mark off a ration or lose a Con point.Nature calls.
You must find a lavatory!
Hunger strikes! Mark off a ration or lose a Con point.
3You stumble in on a meeting  between two other parties.
Roll for entities and attitudes!
You pass by two entities, whom you might know, encountering one another.You stumble in on a meeting, or the remains of one,  between two other parties. Roll for entities, time, and attitudes!
4Light source starts to sputter out.Roll to detect that pickpocket attempt that is going off on 
you right this moment.
Weather gets one step worse.
5Find spoor of something from a nearby room or wandering monsters table.Roll an encounter on the
harlots table.
Weather gets one step better.
6Something glints in the darkness... Roll Luck to see if it be weal or woe.Someone empties their 
chamber pot onto the street. Watch out!
Find spoor of something that can be either hunted or will soon hunt the party. The ranger will tell you which.
7A rest is needed. Push on and roll again, or take some stamina damage?Man with an Austral accent spreads open his coat to
show off his... rare wares.
Find ruins, ancient and giant statuary fragments¹, or standing stones.
8A smell is smelt.A vendor offers strange
critters-cum-snacks for sale.
You see the signs. You are in the territory of a forest faction or legendary beast. Roll again!
9Remains of d3 dead things are found. Likely adventurers that died in a way as to clue you in
on what to look out for.
A noble's litter, carriage, or exotic-beast walker comes by. One side, peasants!Exotic vegetation or rare herbs are here. Monster flora?
10A cold wind, a drip down your back, a rattle of chains, ahideous cackling, a far-off grinding, or other spooky thing makes for ominous atmosphere.A belligerent drunk waits for you to see them. "What are 
you looking at, quim-drips!?" They get pissed if you try to 
look away too.
A ravine or the like means extra time will be lost if you want to find a way around, or you could get a little risky if you're in a hurry...
11Something you have encountered before. Chances
are better that you have the
drop on it this time.
Someone in need of help is detected. Are they a beggar? Getting mugged? Worse?The remains of a camp let you know that someone was here in the last couple days.
12You stumble into a trap, unless a thief retroactively detects it before you run into it...City watch passes by. Try 
to look inconspicuous, you murder-hobos.
Something big flies overhead. Hide?
13A friendly adventurer has written a hobo sign to warn travelers about what lies ahead.Weather changes. Probably
rain again.
Weather gets one step better.
14A dungeon curio is spotted.A happy hour sign is espied. If you give in, roll willpower to 
not turn it into a carousing.
Mating calls, hunting horns, or the laughter of færie revels are heard.
15A sprung trap is spotted.You notice a train of virgins coming through on their
way to be processed at
some temple or other.
An itinerant monk, salesman, or mushi-shi happens upon you.
16Rare fungi that will fulfill the party's greatest apparent need 
at the moment, be it food, medicine, psychedelics, or a light source.
A reoccurring, friendly PC is plying their trade. They have a new rumor for you.A forest god is spotted in the offing. Tread carefully? Notice me, god-sempai?

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¹: You remember those fragments of statues in the film version of The Fellowship of the Ring near where Boromir was killed or where Sam and Frodo ended the second movie?
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Claytonian at the gmails.

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