Saturday, March 22, 2025

GOZR monster generator


I had a think and tried to isolate the kinds of sounds you might find in a GOZR RPG (affil link) monster name, then I figured what the heck, I’ll make yet another bookmarklet, a GOZR monsterator (drag it to your bookmarks toolbar or click it)!

But here is the table I plugged into it:

Prefix         (d20)    Middle (d12)       Suffix Table (d20)
1. Atta-1. -ar-1. -sor
2. Bol-2. -in-2. -k
3. Gru-3. -ul-3. -te
4. Hin-4. -ek-4. -rat
5. Ick-5. -og-5. -muck
6. Krol-6. -ir-6. -guin
7. Lok-7. -ax-7. -bot
8. Mro-8. -um-8. -n
9. Moo-9. -or-9. -ku
10. Pre-10. -ix-10. -dor
11. Quetzl-11. -ur-11. -pow
12. Rakka-12. -az-12. -don
13. Zor-
13. -zak
14. Vrak-
14. -vex
15. Thul-
15. -goth
16. Gor-
16. -lith
17. Skra-
17. -zul
18. Nar-
18. -vok
19. Xul-
19. -thar
20. Ygg-
20. -wyn


Saturday, March 15, 2025

Too Many Halfling Haberdashers! New Hobbit Jobs

First of all, I have had—let’s face it—stupid players ask me what a hobbit is in a DCC game. It’s a word for halfling, dumb-dumb. Don’t let Tolkien’s lawyers rob you of it. We got the Denham Tracts on our side.

Second, DCCRPG tends to produce demihumans with the same job over and over. I’m sick of it! Here’s d50 new hobbit jobs.
 
 
 
  1. Bookie

    • Trained Weapon: Quill (as dart)

    • Trade Goods: Ledger, pouch of betting tokens

  2. Troubadour

    • Trained Weapon: Lute (as club)

    • Trade Goods: Sheet music, flask of fine wine

  3. Digger

    • Trained Weapon: Shovel (as staff)

    • Trade Goods: Bag of fertile soil, small clay pot

  4. Carpenter

    • Trained Weapon: Hammer (as club)

    • Trade Goods: Wooden chair, set of wooden nails

  5. Chandler

    • Trained Weapon: Scissors (as dagger)

    • Trade Goods: Hand-dipped candles (12), block of beeswax

  6. Tinker

    • Trained Weapon: Wrench (as club)

    • Trade Goods: Brass gears, small clockwork toy

  7. Barista

    • Trained Weapon: Mug (as club)

    • Trade Goods: Bag of roasted coffee beans, ceramic coffee cup

  8. Dandelion Wine Brewer

    • Trained Weapon: Pruners (as dagger)

    • Trade Goods: Bottle of dandelion wine, corked jug

  9. Florist

    • Trained Weapon: Shears (as dagger)

    • Trade Goods: Bouquet of fresh flowers, packet of seeds

  10. Baker

    • Trained Weapon: Rolling pin (as club)

    • Trade Goods: Hard tack rations, bag of flour

  11. Miller

    • Trained Weapon: Sickle (as dagger)

    • Trade Goods: Sack of flour, small grinding stone

  12. Glassblower

    • Trained Weapon: Glass-blowing rod (as club)

    • Trade Goods: Glass orb, set of colored glass beads

GOZR roll20 macros

If there were any fumbles, crits, or explosions,
the rolls would be highlighted.

Here are a few macros we used during a recent GOZR game. Basically, they do the math for you you. You can see at a glance how much you exceeded your AC by and then add it to your damage. If you fail to defend yourself the Gooz Master can see how much you failed by and add that to their damage dice. Easy peasy.

You'll need the attributes name, Prowess, WEAP,  Magic, and Cunning on your sheet to use the macros.

PRO

&{template:default} {{name=Prowess Roll by @{name}}} {{Roll=[[1d20+?{Modifier|0}-@{Prowess}]], success if 0 or more, solid hit if 5 or more, graze if exactly -1}} {{oh shit=you can spend a gooz to pass a roll}} {{dmg=[[@{WEAP}]]  plus margin of success (min 1)}}


MAG

&{template:default} {{name=Magic Roll by @{name}}} {{Roll=[[1d20+?{Modifier|0}-@{Magic}]], success if 0 or more, solid hit if 5 or more, graze if exactly -1}}  {{oh shit=you can spend a gooz to pass a roll}}
CUN

&{template:default} {{name=Cunning Roll by @{name}}} {{Roll=[[1d20+?{Modifier|0}-@{Cunning}]], success if 0 or more, solid hit if 5 or more, graze if exactly -1}}  {{oh shit=you can spend a gooz to pass a roll}}


Finally, I used the below macro to roll initiative each round as well as monster threats. In retrospect, I think I'd like to have the threat dice be a roll query and input it myself each time.

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8msz3l8nCjwl2aB2uP-d6fs7qSwUDr_pVFqCqe-WLCaawjjl4sAimKwIWp76s405K4T-psam6dhaqU5zEcM2RElUZldF_GYtO2DxWr3CcejWHZxAFhbx2btxzX7QiICMLKiTRZvcLkaGY/w418-h319/GOZR-sketch122.jpg
&{template:default} {{name=round ?{what round} starts}} {{initiative die=[[d6]] (on a one to three, the monsters go first)}} {{spend  gooz?= you can seize the initiative, personally}} {{threat dice=d3[[d3]][[d3]][[d3]] d4[[d4]][[d4]][[d4]] d6[[d6]][[d6]][[d6]] d8[[d8]][[d8]][[d8]] d10[[d10]][[d10]][[d10]] d12[[d12]][[d12]][[d12]] }} {{monsters losing? = Morale roll [[1t[monsterMorale]]] }}

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Tuesday, March 11, 2025

GOZR gooz generator

The following is intended to be put into a bookmarklet. I… dunno how to do javascript things otherwise… If keeping a script in a browser bookmark doesn't work for you, just revisit this page sometime or copy it to a .txt file. 
The bookmarklet: Make a Gooz (drag it to your bookmarks bar or make a new bookmark and copy the link from it, then edit it into your bookmark). You can test it just by clicking it here too.

It will generate a gooz PC for you. You’ll need James West’s GOZR to like, play the game. I really recommend you get the print version. 

Anyhoo, test it out, let me know if it works. If you wanna play GOZR, I am running it on Discord, so, if anyone wants in on that...
 
UPDATE: This bookmarklet has seen a few updates. It has many weapons and names from blog posts and drafts by JV West that I tracked down. It even has needs and deed from the sequel GOZR book that may never come out. A couple weapons (short bow and boomer) are ones I renamed to account for versions of a weapon where the damage was different in print. You may want to excise them from your game for being impure.  

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Tuesday, February 25, 2025

Feats of Hexploration for Old School Revelries


I’m still running DCC peons through Tegel Manor, but the usual DCCRPG Experience Point doling is a bit too slow for us, as we only play two to three hours a week. Thus, I’ve added these achievement-based XP rewards.


The game is pretty much RAW, but it doesn’t hurt to add this system a nd some MVP votes on top of it to wrap up the session with the feels goods.


If you want more ideas, try out Arduin XP, which I posted about here.


Achievements:

  • Talked in character multiple times to other characters (roleplayed): 5×LVL extra XP. Maybe 10 for a damn fine job.

  • Did a risky job or carried out a foolish plan:5×LVLextra XP.

  • Got a killing blow: 5×LVL extra XP 

    or 15×LVL XP extra XP if it was a crit.

  • Can claim you did a deed never seen in the campaign: 20×LVL extra XP.

  • Have a prime ability score of 15 or higher (for instance, a Warrior needs high STR or DEX): 5×LVL extra XP.

  • Found one or more treasures: 5×LVL extra XP for everyone.

  • Figured out a puzzle or riddle: 10×LVL extra XP.

  • Found and took a secret door or passage: 5×LVL extra XP.

  • Friendly fired (spell misfires fit here): 5×LVL extra XP to you and the person you shot.

  • Went down to 1HP but no lower: 5×LVL extra XP  

  • The party would have been cooked if it wasn’t for your action: : 20×LVL extra XP.

  • Spellburned, cast a reversed spell, or used a spell in a novel manner: 5×LVL extra XP.

  • Got downed (0HP), corrupted, disapproved, cursed, or mutated (permanent potions and spell effects count): 10×LVL extra XP.

  • Used a magic item or potion for the first time: 5×LVL extra XP.

  • Came back after successfully attempting a long-ass casting time spell: 5+spell level×LVL extra XP.

  • Defeated a worthy foe mano a mano: : 5×LVL extra XP.

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Thursday, February 13, 2025

Rolling all saves to escape the megadungeon (DCC or any other three-saves D&D)

If you end the session still in the megadungeon, as opposed to civilization,  roll a single d20 + your Fort, Dex, and Will separately. For instance, if you roll an 11 and have  Fort+1, Dex-1, Will+3, you end up with 12, 10, and 14.

Of course you may burn Luck on this roll.

There will be a DC set by the game judge. An easy way for them to set it is to make the DC be 10+dungeon level*. Any of the three numbers you rolled that failed to meet this DC spell out your travails as you try to leave.

  • Failed Fort? d6 exploding damage; you may die on your way out.
  • Failed Ref? Lost an important item somewhere in the dungeon; 10% chance it is in a given area you visit next time.
  • Failed Will? You are lost in the dungeon! There is a 10% chance per area entered that another party finds your PC. If you aren't found in a number of sessions equal to your level you are lost forever!

Failures are cumulative, so if you failed Fort and Will and were found, you would be d6 or more damage down and maybe they find your moldering corpse. If you were a baddie, you definitely are an undead thing that needs to be put down.

Monday, February 3, 2025

A DCC way to do random encounters

You enter a few spaces, take some time searching for secret doors, or make a lotta noise busting down a door. Time to make a check, but you are playing DCC, so let's put some mustard on that check.

Game judge, ask the Luck score of the PC that made that choice (go for the lowest luck if multiple people are about to find out).

I just found this image on Twitter but I couldn't get it. Anyone please  explain it to me? Thanks. : r/EnglishLearning

Roll a d20. This is one of the times you are allowed to roll secretly in DCC, but you must swear to Bobugbubilz that you will not fudge the results unless things are getting boring. If it rolled that PC's Luck or less, frown, ask if they have gloves or if their mother is still alive or if they brushed their teeth this morning, but there is no random encounter.

Maybe throw spoor at the PCs if the roll just squeaked by.

If it failed, there will be an encounter (or anything else from hunger to lantern oil being used up). If you think the party is getting desperate, maybe say, "Would you like to burn some luck?"

Can they know how much? Nope. If they opt in, they have to pay the difference between the roll and their Luck score, but the bad thing does not happen. This time.

If they roll a natural 20, bring out something that could really wreck their shit. It won't necessarily want to kill them (what care have giants for ants?), but say the immortal words, "Roll for initiative."

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I've made this post in anticipation of venturing into Tegel Manor once again using DCC RAW. Would you like to join the dead? Click on this link to Dungeoncrawlers Discord, which expires in seven days.
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