While perusing the Arduin Grimoires, I kept thinking about the table of things you could do to weedle extra XP out of ol' uncle Hargrave and how to streamline them a bit for my needs.
A couple things I decide to change are not mentioning core-D&D magic items*; to go from small, more likely to come up achievements at the top and Satan's own pitchfork type things at the bottom; and to integrate the XP for slaying monsters rules that were in a separate part of the grimoires.
As this is just a homebrew homage to Arduin, things are skewed a little to my tastes too. But you might find this useful fodder for any D&D campaign.
In session achievements
- 25XP for being a level 4~5 rear guard during most of session.
- 25XP for being a level 4~5 point man during most of session.
- 25XP per dangerous creature of HD less than you that you helped to slay.
- 50XP for figuring out a trap.
- 50XP for tripping a trap and taking damage.
- 50XP for cleverly using a lesser spell.
- 50XP for losing more than half HP.
- 50XP for doing extra-dangerous risky acts.
- 50XP per creature of HD equal to your own that you helped to slay.
- 75XP for being a level 1~3 rear guard during most of session.
- 75XP for doing simple detection spells.
- 100XP for being expedition leader.
- 100XP for coming within 1 point of dying.
- 100XP for acquiring potions (100 points per dose).
- 100XP for casting vitally-needed spells that keep the party alive or avoid great peril.
- 100XP per creature of HD more your own that you helped to slay.
- 100XP for besting foes that had magical items or powerful abilities.
- 100XP per spell lvl×uses or more XP for finding magik scrolls.
- 125XP for finding single or limited use items that aren’t scrolls.
- 125XP for using up supernatural items.
- 125XP for finding +1 items or very simple items.
- 125XP for casting spells like Wizard Eye that provide vital intel.
- 125XP for throwing a lightning bolt that kills the B.E.M. just in time to save the party.
- 150XP for being a level 1~3 point man during most of session.
- 150XP for finding +2 items, lesser rings, amulets, &c.
- 150XP for doing spells of the fourth order to useful effect.
- 175XP for acquiring +3 items, wands, most rings and amulets.
- 175XP for doing spells of the fifth order to useful effect.
- 200XP for acquiring items that are +4 or of unusual powers.
- 200XP for doing spells of the sixth order to useful effect.
- 225XP for acquiring +5 items, or most magikal staves or rods.
- 225XP for using a single wish.
- 225XP for doing spells of the seventh order to useful effect.
- 250XP for being cursed.
- 250XP for acquiring a cursed item.
- 250XP for dying but being regenerated back to life.
- 250XP for doing spells of the eighth order to useful effect.
- 275XP for doing spells of the ninth or higher order to useful effect.
- 300XP for acquiring a major artifact.
- 325XP for defeating, in single combat, any creature that is HD20+.
- 350XP for defeating, in single combat, a demi-god or major Demon.
- 375XP for being the sole survivor of an expedition.
- 375XP for acquiring the mightiest of artifacts (Satan’s pitchfork, nuclear weapons, phasers, &c).
- 400XP for dying (but somehow coming back).
- 400XP for reincarnation.
- 400XP for permanently being changed into another type of entity via a curse, &c.
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*I don't like weapons with pluses to hit for pretentious reasons, so they might get axed out of this list at some point.
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