Thursday, February 22, 2024

Pregens are an art-form. Meet Bosclori

So, in an effort to get more interest in my achiest heartbreaker RPG, Crypts & Cryts, I have been working on pregens to get kids new to the system up an running fast. The secret to a good pre-gen is consisely baking the rules into them as best you can. So I put little snippets of info here and there. This sheet even introduces the core mechanic by having you roll a weird die to get a horse.

Another thing is the pregens don't have any backgrounds from our chart, so they will feel unique if they join a party mid campaign. Since Bosclori here is a dwarf, I added little bit of world-building; dwarves have children in a very unique way.

If you want to get into Cry&Cry, please send a SASE to the link below.
MyBestEverRPGOmigoshWhyCantAnyoneLoveItLikeIdo

Or shoot me a request at the below gmail or even my Blusky to ask to be in my Discord server and actually play this crazy thing!



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Share good posts with good goblins. Claytonian at the gmails.

Sunday, February 4, 2024

Teeny tinly adventure generator


 

So, I've been working on a little RPG, as I often do, when I'm not fanslating JTRPGs. I'll link it below. But anyway, put a little adventure generator into it. Thought I'd share that to inspire you.

3d6s    Go to                Threat                       Why


1    underworld             human/iod                retrieve/filch

2    fane/manse             beast/men                enshrine/replace

3    foreign land            demons                    escort/catalog

4    city/hamlet             aberrants                  kill/seal away

5    tower/fort               creations                  report/spy

6    roll twice                roll twice                 roll twice

The DM chooses any details, including which of the Why results or even both of them. 

Then the DM rolls a twist secretly from the following on a d6: 1) betrayal, 2) red herring, 3) rivals, 4) god machinations, 5) destination is not final part of journey, 6) roll twice, but if you roll any more sixes, there is no twist.

 
A few rolls on that later and I had envisioned a mission for the PCs to escort a vestal virgin's holy entourage to enshrine the Egg of Cooter within a temple a few days away, but the twist is that other people from the caravan are going missing each night, and the virgin is a false suspect. 

Link to the little devil of an RPG itself: Blessed with Dungeons.
 

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Share good posts with good goblins. Claytonian at the gmails.

Thursday, January 11, 2024

RIP Jaquays; Let's Jaquays the Dungeon Forever

In light of the news of Jaquays's passing, let us forget about the brief period where we were asked to call it xandering the dungeon. Jennell Jaquays invented it, even if she didn't realize what an innovator she was at the time. 

Pour one out for Jennell. Make a dungeon level in her honor, and Jaquays the hell out of it. Also, run some her old stuff! Judges Guild stuff she did is out there.

This is just one thing I got into thanks to Jaquays


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Share good posts with good goblins. Claytonian at the gmails.

Wednesday, January 10, 2024

Guidelines for RPG survival

  • Always bring lantern oil.
  • Make a plan. If you try to fight everything, eventually the dice will turn against you.
  • Keep track of gear and coin, thinking of alternative uses for all of it. MacGyver!
  • Be careful about climbing and swimming.
  • Be specific about positioning of your PC in the room; it may save your life.
  • Spend a few coins at the tavern to gather rumors and advice. Ask that guy with the missing hand what ate it once he's sauced enough.
  • Make allies and offerings whenever you can.

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Share good posts with good goblins. Claytonian at the gmails.