Drunk gods: Gods have too much ambrosia ale and mate with things all the time. This creates ur-beasts, immortal monsters that sire many progeny in turn.
Mutations: In the last few æons, tech evolved to the point where someone smashed atoms (usually the harbinger of that æon's end). Slow mutants are a common result, but Godzilla style beasts are out there.
Death: Humanoid souls are ridiculously hard to keep asleep. There are multiple aspects to a soul, BTW. The egyptobuddists warned us!
Underworld spontaneous generation: Some of the most common dungeon baddies seem to sprout this way. Orcs, goblins, slimes, &c. Maybe a spore-based phenomena.
Sin: Many is a mortal whose outer form comes to represent their dark heart. Dwarves know the wages of sin. Great evil doers may get their own domain. Evil people make for evil dead.
Wizards & Mad Scientists: They love a good hybrid. Or robot. Or cyborg hybrid. Most lose control of their creations.
Share good posts with good goblins. Claytonian at the gmails.
No comments:
Post a Comment