Friday, April 22, 2022

d12 Crazy Monster Abilities & Twists


This is a non-exhastive list. Your task, dear reader, is to roll on the table and make a monster today! Note that you decide the specifics. For instance, a Midas could transform things into whatever. You'll see.
  1. Bloodied: something special happens when the monster is down to half HP. Thanks, 4e Obama.
  2. Death boon: slaying it blesses the slayer.
  3. Death curse: it's bad luck to kill an angel.
  4. Shut up: Verbose about the fight. Maybe polite!
  5. I'll be back: Gaseous or vermin form escape.
  6. Invincible.
  7. Somebody help me: Needs to posses a PC's body to interact with reality.
  8. Sympathy for the devil: Hurting it hurts you.
  9. Magic hole: any weapon that strikes it turns to spaghetti. Any wand pointed at it turns to fetta.
  10. Avengance shall be mine: PCs are marked for revenge if they harm the monster; something strong will stalk them.
  11. Turtle: Transforms to regenerate for a few rounds, and may have a strong antipathy field or putties show up to protect it.
  12. Midas: If something touches it, 1 cubic ell of that thing turns to gold. Sucky lead midases escape alchemical explosions sometimes.

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