Embedded in this post is a link to my four-page RPG, Something Something 2d6. You can read it on google docs if you can't see it here.
While play-testing it via ye olde Tomb of Horrors, we came up against one of those traditional RPG debates: what are HP? To a degree, the problem with pinning them down is probably due to their name. Hit Points makes it sound like you get hit. And you do, when someone rolls a to-hit roll against you. The thing is, in SS2D6, we have clerics of a different color, and they don't heal HP. They mend flesh and bones. So there was a disconnect when someone was like, "I'm not hurt, I just want to be healed."
One of the players said, "Think of them as Plot Armor points". And thus, I switched to PA instead of HP. We'll see how it goes. I would love to call HP Luck Points, but Luck is a stat (ability score) in our game.
Anyways, we are having some good fun, so checking out SSD6 might give you some useful ideas. I like the free-form magic system and all kinds of other things about it, including the crits, the non-spell-casting clerics, and the bonus dice each class gets. Also, check out the comment about how we are trying out leveling everyone else when one of their companions dies.
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