GOZVENTURES
Click this or drag it to your bookmarks toolbar. Fuckin use it with any D&Ds.
This one includes symbols from what appears to be a draft page that was never used in the final GOZR RPG. The symbols give good ideas. Let's look at a sample output:
SEED: Awakening ENEMY: Wizard LOCATION: Mountain / Manse THING: Spellbook / Sorcerous orb COMPLICATION: Earthquake NPC: Cult leader TASK: Kill SYMBOL: Fish MONSTERS: Killer cats TREASURE: Frivolous Junk (7.2) DiceSo there is a creepy Innsmouth-looking wizard in a harbor-side cliff manor. He serves a Dagon-like entity and keeps his pet killer cats fed well with fish. He has started to cause earthquakes that are spreading the waters of the rivers that run through Gooz city's canals. A cultist of a rival god takes an interest in this and recruits the PCs to take care of it by stealing the wizard's Orb of Quakes (an egg from Shmagon's own sack). As the PCs make their way towards their objective quakes drop buildings and gangs taking advantage of the chaos get in their way.
----
Share good posts with good goblins. Me: Claytonian at the gmails.
2 comments:
Great stuff. I love GOZR in principle but I’m never quite sure what to do with it.
Use the sun, city events, and this java. Use PC needs too. Run a spontaneous game fueled by 80s movies and comics!
Post a Comment