Basically, there are a few different Carousing Checks I have come up with:
- Carousing as in epic partying (Conan, Fafhrd, etc. idiom)
- Researching arcane, esoteric, or alchemical mysteries (wizard, librarian, etc. idiom)
- Martial Training (ninja, fighter, ranger, specialist etc. idiom)
- Sacrificing gold towards a god, ancestor, spirit, or demi-human clan hoard (cleric, demi-human, anybody idiom)
- Establishing a keep (anyone)
- Vision quests (psions, shamans)
If you are carousing with a specific goal in mind, you can skip the table when rolling a 15 or higher and opt for that goal instead (the DM may set a DC of 20 for very hard things, or refuse things beyond your level and background). I'll give some sample goals for each kind of carousing:
- Carousing via parties: gain the eye of a fair lady, get some crucial gossip, case a joint, get rumors for a quest of your design
- Research: figuring out the magical properties of an object, researching how to kill a legendary monster, creating a potion, doing a ritual, creating a spell, communicating with demons, get rumors for a quest of your design
- Martial Training: learning the quivering palm technique, gaining knowledge of poisons, building resistance to something, get rumors for a quest of your design, get some martial followers
- Sacrifice: Appeasing a ghost, establishing a congregation, cleansing a tainted site, ascertaining the will of the gods (get a quest), find a magic steed
- Establishing: Building a new wing, gaining a library, ensorcelling/creating/hiring guardians
- Visions: Learning a mystery, communing with spirits, unlocking a riddle, get rumors for a quest of your design
Fighters get 10% again on training actions, and Thieves and halflings get 15% again on carousing. If you invite your leveled team-mates to a carousing action, they get 10% the experience you do, but they have to roll a Luck check to see if they fumble (no good results are possible if you are a hanger-on).
Another 10% to any PCs who've completed a quest or slain a boss-monster since they last caroused. So this is another reason to save up between parties.
Gold needed to be spent to level:
1st lvl @ 100 gill
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2nd lvl @ 900 gill
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3rd lvl @ 4,000 gill
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4th lvl @ 6000 gill
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5th lvl @ 10,000 gill
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6th lvl @ 15,000 gill
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7th lvl @ 21,000 gill
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8th lvl @ 28,000 gill
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9th lvl @ 36,000 gill
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10th lvl @ 45,000 gill plus a quest to placate or overthrow the ever-jealous gods
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