Been thinking about dungeon events a lot recently as I work on my megadungeon Shmégel Manor. The other day Turn came out. It was a good little thing. Just picked up my copy of RND issue 4, which I got back in 2017 when I contributed a couple pieces of art to it, and the last page was also inspirational. So I'mma spitball a thing. Based around trusting your players to make their PCs suffer.
If you want to see another take on abstract timekeeping to work on dungeon resources, I like my own post here.
For the happenings determination in the first place, the old 1 on a d6 method is fine. I'm partial to rolling 2d6 and checking for doubles. The bottom table could be rolled on with a d30, d50, or d60 to consolidate encounter chance with results (any result not 1 thru 12 would be that nothing special happens).
d12 Result
1 Ask a player, what song is flitting through their character's mind right now.
2 Ask a player what they are searching their pack for that seems to be missing.
3 Ask a player what the tracks they just found seem to be.
4 Ask a player how they are going to deal with their fatigue.
5 Ask a player what they are running out of.
6 Ask a player what they see shambling out of the darkness.
7 Ask a player what just grabbed their ankle.
8 Ask a player who the familiar person they see is and what is wrong with them.
9 Ask a player what rumor or legend is fleeting across the back of their mind.
10 Ask a player who they are thinking of from their past.
11 Ask a player what sound the party hears echoing through the halls.
12 Ask a player what kind of trap the one they just triggered is.
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Share good posts with good goblins.
Claytonian at the gmails.