Saturday, June 21, 2025

Shawdowdark torch timer that lives in your URL bar

Oh boy, another bookmarklet. This one puts a timer in the URL bar, at the end if it, and counts down, then alerts you when torches are going out. Visually, it plays nice with an open Roll20 tab.


 

 

First, try the 3 second version.

 

Satisfied it's working? Try the hour version. Drag it to your bookmarks bar for later use.

 

All good? Then try the LOST version for shits and giggles.

Bonus link: Advanced Darkness 

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Share good posts with good goblins. Claytonian at the gmails.

Sunday, June 15, 2025

GOZR Adventure Generator Bookmarklet

Let the java flow. Check out the GOZR category on this blog for more generators, including a gooz extractor and a monster maker. 

GOZVENTURES

Click this or drag it to your bookmarks toolbar. Fuckin use it with any D&Ds.

This one includes symbols from what appears to be a draft page that was never used in the final GOZR RPG. The symbols give good ideas.   Let's look at a sample output:

SEED: Awakening ENEMY: Wizard LOCATION: Mountain / Manse THING: Spellbook / Sorcerous orb COMPLICATION: Earthquake NPC: Cult leader TASK: Kill SYMBOL: Fish MONSTERS: Killer cats TREASURE: Frivolous Junk (7.2) Dice
So there is a creepy Innsmouth-looking wizard in a harbor-side cliff manor. He serves a Dagon-like entity and keeps his pet killer cats fed well with fish. He has started to cause earthquakes that are spreading the waters of the rivers that run through Gooz city's canals. A cultist of a rival god takes an interest in this and recruits the PCs to take care of it by stealing the wizard's Orb of Quakes (an egg from Shmagon's own sack). As the PCs make their way towards their objective quakes drop buildings and gangs taking advantage of the chaos get in their way.

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Share good posts with good goblins. Me: Claytonian at the gmails.

Monday, June 2, 2025

Redoing Threat Dice in GOZR


I did the math (and rounded up to the nearest 16%) (lord, someone should probably check my probabilities) to answer the question: 


What if you used the initiative die in J. West's GOZR as the threat die too?

This appeals to me because I'm the kinda dude that forgets threat if a macro isn't screaming at me about it.  

Remember, in GOZR, a 1 or a 2 counts as a threat realized.

Threat Die % Chance (≥1 die rolls 1 or 2) Equivalent d6 Roll ≤
3d4 87.5% 5
2d4 75% 5
3d6 70.37% 4
1d3 66.67% 4
2d6 55.56% 3
1d4 50% 3
2d8 43.75% 3
1d6 33.33% 2
1d8 25% 2
1d10 20% 1
1d20 10% 1*

*: Maybe you have to roll again and get 1 to 3 to represent this low percentage, or maybe let the common gooz (the monster with this sucky range) have their moment to shine anyways. I know I'd choose the later.

So it is possible for the PCs to win the initiative (they just need a 3 or better) but still have to deal with a threat coming to the fore.

I've been messing around with a similar, but simpler version of this change in my latest Fantasy Heartbreaker

In our roll20 GOZR games, I switched to a d20 for initiative and adapted the percentiles above to d20 ranges. The appeal of the honest d6 is tempting me tho.