2d6 what's up with this door? | 2d6 encounters and occurrences |
---|---|
Dice match:
Rusted, Jammed, or Blocked from the other side like in so many video games Random encounter is hanging out just beyond this door. Dice are random (not any of the above) Normal door, no problem. Still, ask about who is in the front or back of the line to keep that tension taut | Dice match: Encounter happens with at least rolled number of enemies. Roll a yes/no die; if yes, total the 2d6 together, if no, go with the number they matched on (i.e. two 1s and a no would mean one monster). Dice are one number apart: Spoor (tracks, sounds, &ct of some monster that wanders these environs) Dice add to seven: Something is up, so roll 2d6 again and total them.
Dice are random: Nothing, but you should furrow your brow, ask a player their Int score, &ct |
Monday, August 10, 2020
Double Ds for Doors and Dungeon Crawling
I love my d6 in a d6. It's so easy to find in my box of weird dice and very handy. I've previously shared a table for d66 things in pockets. Here's how to use a couple d6 for doors and wandering encounter tables. I recommend using the PDF and Print buttons I've added to each post here at KIWF, or better yet, writing these down in your DM notebook of doom and adjusting it to your taste.
Subscribe to:
Posts (Atom)