In this post, we continue to flesh out the slightly samey-trending jobs of DCCRPG. Or just use this for whatever Dweorg characters you make in other games.
I tried to envision a society that is often underground and deals with fantastic flora and fauna. No doubt they kill and eat many underworlders too. Also, my thing about dweorgas being made out of treasure is seeded in here.
Turnspit (rat-skewer rotator “one time I roasted a wumpus”)
Trained Weapon: Spit-rod (as club)
Trade Goods: Roasted meat skewer, apron stained with grease, underworld cookbook
Pick-harness (battlefield scavenger and smith)
Trained Weapon: Crowbar (as club)
Trade Goods: Salvaged armor scraps, pouch of rivets, rags of various oil saturations
Pinchpenny or Clutchfist ("Strict financial records must be kept." Note that Dwarven greed is primarily centered around building new dwarves of precious materials, lest abominations be made.)
Trained Weapon: Coin purse (as flail)
Trade Goods: Ledger of debts, pouch of copper coins
Sawbones ("Bite down on this")
Trained Weapon: Bonesaw (as dagger)
Trade Goods: Healing salve, set of surgical tools, leather dentata
Gulchcup (bartender/shroom-wine sommlier/mine quartermaster)
Trained Weapon: Tankard (as club)
Trade Goods: Firkin of moss-ale, drinking goat-horn
Mix-metal (silversmith that works in pewter and copper too)
Trained Weapon: Ingot-hammer (as club)
Trade Goods: Ingot of silver, set of jeweler’s tools, planishing-hammer, damascene pauldrons, mithril wire
Pick-lock (locksmith/trapsmith)
Trained Weapon: Crowbar (as club)
Trade Goods: Lockpicks, pouch of stolen trinkets, fine tools & screws
Chiurge-dirt or Chiurgydirty (gem-miner/sapper)
Trained Weapon: Pickaxe (as ax)
Trade Goods: Pouch of gemstones, miner’s lantern, shovel, battle-scars
Boxsqueeze ("I play. You sing. We split the tips.")
Trained Weapon: Knife
Trade Goods: Squeezebox, plaque of folk tunes
Waxcrack (Cave apiarist and fissure sealer)
Trained Weapon: Candle-iron (as club)
Trade Goods: Blocks of tallow, wick coils, sealed letters, bee-censer
Shite-poke (“Aye, me if only goat-gong were as good as dwarf-dung...”)
Trained Weapon: Shovel (as ax)
Trade Goods: Bag of manure, gardening gloves
Fetch-water
Trained Weapon: Yoke (as staff)
Trade Goods: Rope, cave-bear bladders, dowsing-rod
Sweep-chimney (spelunkers and declunks the sooty tubes that lead out)
Trained Weapon: Broom (as staff and extendible rod)
Trade Goods: Bag of soot, cleaning rags
Turnwheel (“I got an ax to grind...”)
Trained Weapon: Wrench (as club), awl (as dagger)
Trade Goods: Brass gears, leather belts, whetstone
Blowcoal
Trained Weapon: Fire-poker (as club)
Trade Goods: Bag of coal, bellows, faggot-craddle
Forge-ax ( “No nobler weapon than an ax. Hammers are for forging.”
Trained Weapon: Forge-hammer (as club), and an axe, of course
Trade Goods: Bundle of iron ingots, whetstone
Blasstunnel
Trained Weapon: Dynamite plunger (as club)
Trade Goods: Satchel of blasting powder, miner’s goggles, bag of guano powder
Guard-horde
Trained Weapon: Halberd, small shield
Trade Goods: Iron keyring, set of manacles
Gempolish (lapidary)
Trained Weapon: Gem cutter (as dagger)
Trade Goods: Pouch of uncut gems, polishing cloth, jeweler's lathe
Bitesheep (fiery preacher allowed to level as a cleric of a dweog-god)
Trained Weapon: Holy rune-graven censer (as flail)
Trade Goods: Tome of sermons, vial of holy water
Fist-bread (pit-fighter)
Trained Weapon: Brass knuckles
Trade Goods: Bloodstained bandages, pouch of betting tokens
BrightStatue (clan statue-breeder)
Trained Weapon: Chisel (as dagger)
Trade Goods: Small stone statue, block of marble, gold-leaf
Spout-deep (deep lore sage)
Trained Weapon: Rune-etched staff (as quarterstaff)
Trade Goods: Ancient tome, vial of glowing ink, tattoos of lore
WardShaft
Trained Weapon: Spear
Trade Goods: Map of tunnels, horn for signaling, lantern, mirror on a stick
Gather-growth ( “vegi-pigmies are good eating”)
Trained Weapon: Sickle (as dagger)
Trade Goods: Basket of edible mushrooms, spore pouch, moss-nori sheets
Brewdank (professional drunk)
Trained Weapon: Keg tap (as club)
Trade Goods: Barrel of fungal ale, drinking horn
Rake-ore
Trained Weapon: Sorting rake (as staff)
Trade Goods: Pouch of rare ores, magnifying lens
Splashwall
Trained Weapon: Paintbrush (as dart)
Trade Goods: Pots of pigment, sketchbook
Graverune
Trained Weapon: Chisel (as dagger)
Trade Goods: Set of runestones, hammer
Skewerfish
Trained Weapon: Fishing spear
Trade Goods: Net, fish-trap, bucket of blind cave fish
Breathlamp
Trained Weapon: Lamp pole (as staff)
Trade Goods: Flask of oil, set of matches, pot of glowworms
Scaresong (tongue for hire)
Trained Weapon: Tuning fork (as dagger)
Trade Goods: Hurdy-gurdy, sheet of ancient songs
Keep-pig
Trained Weapon: Butcher's knife (as ax)
Trade Goods: Bag of offal, a potbellied cave-pig
Chartdeep (depths plunger that goad pet giant worms to help clear passages)
Trained Weapon: Worm-prick (as spear)
Trade Goods: Map of the deep, ink and quill, scroll, soup-pellets, giant earthworm
Crack-coal (fire-starters that use heat to aid mining)
Trained Weapon: Log-dog (as mace)
Trade Goods: Compound saw, chains, miner’s lantern
Gather-blud
Trained Weapon: Oil can (as club)
Trade Goods: Flask of lamp oil, funnel, firkin of pitch
Dig-root
Trained Weapon: Spade (as ax)
Trade Goods: Bundle of edible roots, trowel
Husbandgoat ("They're not ready!")
Trained Weapon: Crook (as staff)
Trade Goods: d3 blind cave goats, milking pail
Mill-bone
Trained Weapon: Grindstone (as club)
Trade Goods: Bag of flour, bag of bone-meal, mortar and pistil
Catch-rat
Trained Weapon: Trap-cage (as flail)
Trade Goods: Cage of live rats, smoked rat jerky
Breed-worm (breed both small and giant varieties)
Trained Weapon: Shovel (as staff)
Trade Goods: Jar of cave worms, compost bin, mull-moss, cave-silk, grunting-sticks
Vent-gas
Trained Weapon: Venting rod (as spear)
Trade Goods: Gas mask, bladders
Sunder-stone
Trained Weapon: Chisel (as dagger)
Trade Goods: Block of marble, hammer, pins and feathers (shims)
Mend-tunnel
Trained Weapon: Hammer (as club)
Trade Goods: Bag of stone bricks, mortar, nails
Guide-deep
Trained Weapon: Lantern pole (as staff)
Trade Goods: Map of the deep, flask of oil, homing-bat
Bake-ash
Trained Weapon: Tongs (as club)
Trade Goods: Loaf of ash-baked bread, bag of flour
Dry-mold
Trained Weapon: Drying rack crook (as staff)
Trade Goods: Bundle of dried mushrooms, spore pouch
Scout-deep
Trained Weapon: Dagger
Trade Goods: Map of uncharted tunnels, climbing gear, homing bat, rock-ghuillie suit, cave-eye salve
Pebble-stone
Trained Weapon: Sledgehammer (as club)
Trade Goods: Bag of gravel, chisel
Slay-chud
Trained Weapon: Sword
Trade Goods: Chud-leather armor, shield