Saturday, April 27, 2024

DCC House-rules

Well, as happens so often, my players have ended up playing DCC again. I've posted DCC houserules before, but that was years back. Have a look at the new hotness.
Dave is my spirit animal

Ability/skill checks
Roll a d20 action die if you have an average or sucky score. If you have a 13 to 15, roll a d24 instead, and if you have a 16-17, roll a d30. D36 if you have an 18 in your score.

If you have a relevant background or species to the task, add your HD to the ability-skill roll.

Star sign: Everyone has a not-Luck based star sign. If you do a thing related to the star-sign, roll a +1 size bigger die, up to a d36.

Spell acquisition not guaranteed. Half the time the party will be searching for a spell rumor, then following its indications, then questing to learn how to actually cast found spells. The wizard will die at some point in this process…

To hit, roll your class HD with your action die. If you hit, you have already rolled the HD and dealt that amount of damage. Once the warrior or dwarf hits a level where their deed die would exceed a d12, they get to use it!

This means weapons are flavor, but, I got some concessions: Two handed weapons roll action die+2d𝓍kh1 (𝓍=HD size and kh1=keep highest 1) if you are kind enough to include it in your macro, but are slower too, so treated as if the HD doesn't exist for the initiative roll written below; one light weapon lets you roll with a DEX action die instead of STR.

Initiative goes to the entity that rolls higher to hit. Two versus one? Still goes to the highest guy of the three.

No Luck burn on level up HD rolls. You may burn d6 real Luck to reroll it tho.

We have an alternative to mercurial magic. Faster, simpler magic.

Please roll and record your spell-manifestation for use every time.

Spellburn always makes your spell happen last and you have to roll on the spellburn table. If someone hits you, you can’t cast until the next round at the earliest.

We use Lankhmarese fleeting luck rules. So don't roll until we're sure it's worth luck flux.

If a cleric is not present, we can use Lankhmar drunk heals too.

Help Finish someone’s quest? You level up if you were in the final session of that quest. If you are under-leveled, you gain 1.5 levels to help you catch up.


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Share good posts with good goblins. Claytonian at the gmails.

Thursday, February 22, 2024

Pregens are an art-form. Meet Bosclori

So, in an effort to get more interest in my achiest heartbreaker RPG, Crypts & Cryts, I have been working on pregens to get kids new to the system up an running fast. The secret to a good pre-gen is consisely baking the rules into them as best you can. So I put little snippets of info here and there. This sheet even introduces the core mechanic by having you roll a weird die to get a horse.

Another thing is the pregens don't have any backgrounds from our chart, so they will feel unique if they join a party mid campaign. Since Bosclori here is a dwarf, I added little bit of world-building; dwarves have children in a very unique way.

If you want to get into Cry&Cry, please send a SASE to the link below.
MyBestEverRPGOmigoshWhyCantAnyoneLoveItLikeIdo

Or shoot me a request at the below gmail or even my Blusky to ask to be in my Discord server and actually play this crazy thing!



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Share good posts with good goblins. Claytonian at the gmails.

Sunday, February 4, 2024

Teeny tinly adventure generator


 

So, I've been working on a little RPG, as I often do, when I'm not fanslating JTRPGs. I'll link it below. But anyway, put a little adventure generator into it. Thought I'd share that to inspire you.

3d6s    Go to                Threat                       Why


1    underworld             human/iod                retrieve/filch

2    fane/manse             beast/men                enshrine/replace

3    foreign land            demons                    escort/catalog

4    city/hamlet             aberrants                  kill/seal away

5    tower/fort               creations                  report/spy

6    roll twice                roll twice                 roll twice

The DM chooses any details, including which of the Why results or even both of them. 

Then the DM rolls a twist secretly from the following on a d6: 1) betrayal, 2) red herring, 3) rivals, 4) god machinations, 5) destination is not final part of journey, 6) roll twice, but if you roll any more sixes, there is no twist.

 
A few rolls on that later and I had envisioned a mission for the PCs to escort a vestal virgin's holy entourage to enshrine the Egg of Cooter within a temple a few days away, but the twist is that other people from the caravan are going missing each night, and the virgin is a false suspect. 

Link to the little devil of an RPG itself: Blessed with Dungeons.
 

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Thursday, January 11, 2024

RIP Jaquays; Let's Jaquays the Dungeon Forever

In light of the news of Jaquays's passing, let us forget about the brief period where we were asked to call it xandering the dungeon. Jennell Jaquays invented it, even if she didn't realize what an innovator she was at the time. 

Pour one out for Jennell. Make a dungeon level in her honor, and Jaquays the hell out of it. Also, run some her old stuff! Judges Guild stuff she did is out there.

This is just one thing I got into thanks to Jaquays


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Share good posts with good goblins. Claytonian at the gmails.

Wednesday, January 10, 2024

Guidelines for RPG survival

  • Always bring lantern oil.
  • Make a plan. If you try to fight everything, eventually the dice will turn against you.
  • Keep track of gear and coin, thinking of alternative uses for all of it. MacGyver!
  • Be careful about climbing and swimming.
  • Be specific about positioning of your PC in the room; it may save your life.
  • Spend a few coins at the tavern to gather rumors and advice. Ask that guy with the missing hand what ate it once he's sauced enough.
  • Make allies and offerings whenever you can.

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Share good posts with good goblins. Claytonian at the gmails.