Medusa is a gorgon, but not in D&D. She’s a race. And there are male medusas?! Well okay, I find this sort of thing amusing, so I put it into a little RPG I’m crafting at the moment.
| d50 Monster | Description |
|---|---|
| 1. Asterisks | Little guys, hardly bigger than hobbits, that have a rather viking thing going on. Winged helmets. Iron-hard fists. Shrewd and brave. |
| 2. Babayagas | Hags that travel about in chicken-legged huts and flying cauldrons. |
| 3. Behemoths | Big ass beasts made by the gods just to boast. Usually sleeping, but roused by iniquity. |
| 4. Blackulas | Unlike draculas, blackulas retain their souls. |
| 5. Cenncroithis | One-eyed columns that suck in unwary prey in to feast on. Worshiped by cultists and apemen. |
| 6. Cerebuses | Three-headed hell dogs. Of course the heads breathe fire. |
| 7. Charybdises | Sea sarlacs that can cause whirlpools thrice daily. |
| 8. Choculas | Even browner than blackulas. |
| 9. Circes | Witches that turn people they are offended by into animals. |
| 10. Conans | Barbarians that desire to hear the lamentation of the women. |
| 11. Cthulhus | Sea giants with octopus heads. Their mere presence causes madness. |
| 12. Jeckylls | Mad alchemists that are addicted to PCP-serums that remove their inhibitions. Often carry æolipiles, smoke bombs, and cane-swords. |
| 13. Draculas | Vampires that desire virgin blood. |
| 14. DurinsBanes | Great big humanoids with whips and bat wings… or was it fire? |
| 15. Fenrirs | Giant wolves. |
| 16. Frankensteins | Walking dead created by mad magicians and jeckylls. |
| 17. Elohim | Really arrogant storm gods that go around in robes and try to tell people what to do. Can polymorph into burning bushes and rapey animals. |
| 18. Grendlemoms | Look like Angelina Jolie dipped in gold, but have natural high heals and tails. Diabolical mothers of demons such as grendles. |
| 19. Headless Horsemen | Riders that keep their severed heads in hand, ready to throw at you. |
| 20. Hydras | Water/swamp snakes gigantic in size and many-headed. Severing a head just makes two new ones grow. |
| 21. Jerseydevils | Wyvern-devil hybirds that are birthed by ungrateful mothers, grendelmoms, circes, and babayagas. |
| 22. Jörmungandrs | Great worms. Will swallow you whole. |
| 23. Kingkongs | Garguantuan gorillas. Distracted by pretty women. |
| 24. Koscheis | Wizards with tusks that galavant around on sleipnirs causing trouble. Each one must be killed in a unique way. |
| 25. Ladons | Snakes with long bodies and many heads. Tend to guard magic trees. |
| 26. Leatherfaces | Chainsaw wielding cannibals that wear their victims and feed on fear. Some have a cunning that allows them to masquerade as normal people, called buffalobills, but they can only keep up the act so long. |
| 27. Leviathans | Huge sea serpents. |
| 28. Loreleis | Undead river sirens. They think every man is their lost love. |
| 29. Lucifers | Tempters that should be stuck in the seven hells, but often slip out because some foolish koschei summoned them. |
| 30. Medusas | Lamias that have snakes for hair and stonifying gazes. They are great archers too. |
| 31. Mothmen | Shadowy figures that stalk the woods. They can fly, and often use camouflage to imitate humanoids. |
| 32. Mothras | Giants moths with web and sleep dust attacks. Seem to always have eggs somewhere, and their caterpillars avenge them. |
| 33. MychaelMyers | Mad men whose minds are bereft of all save the most evil thoughts. Silent and patient stalkers. |
| 34. Nessies | Lake monsters. |
| 35. Pazuzus | Wind demons with Darth Vader voices. |
| 36. Pinheads | A race of demons or angels that find pleasure in pain. Their head is riddled with nails, tacks, and needles. |
| 37. Polyphemuses | One eyed giants. Love to eat sheep. |
| 38. Renfields | Servants of undead, kept in their thrall. Can’t help but eat bugs. |
| 39. Sarlacs | Giant ambush predators that grab people with their long tentacles and swallow them whole. The digestion is slow and painful. |
| 40. Scyllases | At home in the sea, but will grow legs to come on the land like a mermaid. Only the legs are kinda, several wolves that fuse like a rat-king at the scyllases’ waists. |
| 41. Sleipnirs | Many legged horses. Highly prized by gods and spirits as war mounts. |
| 42. Slimers | Green ghosts that gunk up everything. |
| 43. Smaugs | Big old lizards with wings and fire breath. |
| 44. Staypufts | Seemingly joyful giants that have little regard for property damage. |
| 45. Spocks | A logical race that prefer science to fights, but will often put down adventurers while prevaricating about the needs of the many. Watch out for their phasers. |
| 46. Taloses | Bronze men that spring from the ash trees of wizards. Sometimes giants, sometimes speedsters, and sometimes winged. |
| 47. Tee One Thousands | The ultimate golem, made from mercury that can harden and liquify at will. Ignore most physical damage; slowed by cold. |
| 48. Tiamats | Horrid sea monsters that mate with anything and create more monsters. |
| 49. Worfs | A race of warriors obsessed with fighting and honor. Hate their own kids for being weak. There are a surprising number of half-worfs out there that hate their dads back. |
| 50. Zardozes | Giant flying stone heads. Followed by crowds of crazed cultists that the zadozes reward with guns and red outfits that are very revealing. |
Now how about the RPG. It's a simple skills using RPG. It started as a x in 6 on a d6 skills check RPG--and still could be used that way--but it morphed into something else. It might need some inventory management rules, maybe armor options, and lacks the vancian spells. I'm working on it.
----
Share good posts with good goblins.
Claytonian at the gmails.

No comments:
Post a Comment