Saturday, April 18, 2026

Economic Woes Implied by DCCRPG

I have been thinking about the economy implied by item prices in DCC. I think I have a good guideline to what can be bought where, based not only on cost in coin but in man-hours and resources in a world where a peasant gets a few gold a year.

Type Pop Max Item Value Crafting Capability
Thorp/Hamlet πŸ›– 20~80 3 gp Daggers, Torches, Rations, Clubs, Staves, Slings, Chalk, Candles, Sacks, 10' Poles
Village πŸ‘ 80~400 10 gp Spears, Short swords, Shields, Maces, Handaxes, Padded Armor, Grappling Hooks, Waterskins, Oil
Small Town πŸ‘  400~2,000 50 gp Longswords, Longbows, Studded Leather, Battleaxes, Warhammers, Hide Armor, Small Hammers, Iron Spikes
Large City πŸ™️ 5,000+ 500+ gp Chainmail, Crossbows, Polearms, Mirrors, Lanterns, Thieves' Tools, Holy Symbols/Water, Scale Mail
Capital πŸ° 10,000+ 1,200+ gp Full Plate, Banded Mail, Barding, Sages-for-hire, Warhorses, Two-handed Swords, Glassware

Checking the Page 432 MEN AND MAGICIANS section, I see bandits are listed with scimitars and javelins. Maybe they need a village nearby to be in "business"; scimitars are kinda resource-heavy, like long-swords, they take a long time to make, something a village smith probably just doesn't have due to working on plows, nails, and horseshoes all day. Also, I image a lot of weapons bandits do have are heirlooms from when their folks were mercenaries of the last generation's wars. Maybe they have enslaved their own smith too.

Consider the lowly mirror. You need some specialist like glaziers to make what most would consider a vanity item. Maybe in a town you could get by with polished bronze, and the better quality mirrors would be in large cities with nobles or the capital. So though it is priced about the same as longsword, I put it in the Large City category.

Then we have to consider how long it takes to even make a weapon. Do you have the cash to hunker down in the inn for all that time? Maybe you should just send the thief to steal swords from the garrison. I'm sure they're barely even guarded πŸ˜‰

Or raid a tomb? The dead famously don't care if you take their stuff πŸ’€

Item Category Example Item Estimated Time But why tho
Simple Weapon Club, Spear, Staff d2 Days Minimal metalwork; mostly shaping wood/iron head.
Martial Weapon Mace, Handaxe, Dagger d3+2 Days Requires balanced forging and basic tempering.
Professional Blade Longsword, Battleaxe d2 Weeks Complex heat-treating, grinding, and hilt-fitting.
Ranged Weapon Longbow, Crossbow d3+1 Weeks Requires seasoned wood or complex mechanical parts.
Light Armor Leather, Padded 1 Week Tanning, stitching, and multiple layers of fabric.
Medium Armor Scale, Chainmail d3 Months Drawing wire and riveting thousands of individual rings.
Heavy Armor Banded, Full Plate 2d3 Months Master-level metallurgy; custom-fitting plates to the wearer.

BTW, while we are on it, the smithy is not a bank and it cares for your captured orc swords--we shouldn't use orcs in DCC, but that is another post--mostly as scrap metal. Maybe the smithy would give you a trade or something for that pitted pig iron. The smith provides 50 iron spikes, a new crowbar, or fixes your armor. He’s trading his labor, not his hard to come by coins. 

And the coal? Have you ever thought about where coal and pig-iron come from? I have, for some reason. I watched a lot of Lindybege and Baldrick's Worst Jobs in History.

BTW, the bigger towns probably have the orc sword problem too, but is is more of a couple-millennia old vase problem. Who has the cash to pay for that? What I'm saying is it doesn't seem like there should be that many coins in monster treasure hoards, so the PCs will have to deal with carting around rare items and trading them for other items.

I'm thinking I can't beat the Shadowdark treasure tables for that. Yet.

One more thing. Upper level characters generated outside of the funnel seem loaded. 

Class Level 1 Level 2 Level 3
Warrior 5d12 5d12 + 500 5d12 + 1,500
Wizard 3d10 3d10 + (2d4 x 100) 3d10 + (5d4 x 100)
Cleric 4d20 4d20 + 400 4d20 + 1,300
Thief 3d10 3d10 + (1d6 x 100) 3d10 + (3d6 x 100)
Elf 3d12 3d12 + 500 3d12 + 2,000
Halfling 3d20 3d20 + 250 3d20 + 1,500
Dwarf 5d12 5d12 + 700 5d12 + 2,000


Holy shit! It would seem they can buy and sell whole towns after a few levels. So I suggest you tell the player, "You have a budget of [roll] to buy gear. Spend it or lose it. I'll let you keep up to 10 gold from the remainder."


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Share good posts with good goblins. Claytonian at the gmails.

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