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| Thru henchmen, all things are possible, so jot that down. |
In my upcoming game, I'll give an adventure credit per session a player attends. A PC can spend credits equal to a level to earn it, but first they have to finish a quest that matches with their level title (PCs or Judge can suggest different ideas, trying to weave quests into other PC's wherever possible).
It's quite possible PCs will acquire quite a few credits between quest realizations, but that's fine.
There are a few entries where I came up with a couple ideas and put them in. Sometimes multiple ideas. I learned a lot about DCC doing this. Not only should you not feel restricted to the level up ideas here nor even the level titles. The book mentions that these are just the most common.
So let the player propose a title they are working towards. What could they do to get called that? Thus spoke Goodman: "Characters of 6th level and above are extremely rare, so much so that no generic titles exist. Players are encouraged to develop their own titles for such levels using Appendix T for inspiration as needed."
At other times, retroactive titles may be appropriate, based on level-appropriate exploits. "I am now Yak-friend!"
Cleric Title Quests
| Lvl | Lawful | Chaotic | Neutral |
|---|---|---|---|
| 1 | Acolyte: Fetch an item that will serve useful in religious ceremonies to your gods. | Zealot: Slaughter a den of infidels. For chaos! | Witness: Observe a rare phenomenon and survive to tell the tale. |
| 2 | Heathen-slayer: Strike down a dirty cultist leader. | Convert: In a place where the gods must listen, reject the Law Lords. | Pupil: Seek and serve a hermit to learn their secrets. |
| 3 | Brother/Sister: Bring a small fortune to a monastic order and join it for a year and a day. | Cultist: Bring us three skulls; we need something to drink out of. | Chronicler: Travel to a ruin to record a name lost to time. •Witness a crazy ass thing your party gets into and write it down. |
| 4 | Curate: Find a relic of a saint--a foreskin or some-such that is purported to heal the sick. • Heal a sick community. |
Apostle: Join a dark savior in their creepy pilgrimage. | Judge: Arbitrate a dispute between strange entities. |
| 5 | Father: Clear out and re-sanctify some ancient fane to house your flock. | High Priest: Gather your minions for a great ceremony. • Have a god-duel with another cleric, old testament style. |
Druid: Kill the current druid title holder in mortal combat. Survival of the fittest! |
Thief Title Quests
A lot of thief things feel urban and guild related to me. They might be good as play-by-post tasks done between games. Or maybe they can trick the other PCs into thinking they are in the guild too.
| Lvl | Lawful | Chaotic | Neutral |
|---|---|---|---|
| 1 | Bravo: Win a duel in a public square to earn a spot in the thieves guild. | Thug: Bash some ponce and take their jewelry. | Beggar: Case and rob a temple that is foolish enough to let paupers in. |
| 2 | Apprentice: Accompany a elder-thievesman on a job. | Murderer: Garotte a guy that looked at you funny. | Cutpurse: Grab a bag and run. |
| 3 | Rogue: Take a job that uses your luck, guile, and charm. | Cutthroat: Lead a kidnapping of a high-value specialist. | Burglar: Steal 39 girdles from a high-security temple. |
| 4 | Capo: Discipline some underlings that snitched or killed the wrong noble. | Executioner: Someone pissed off the guild and you are taking them out. | Robber: Successfully hold up a noble's carriage: "Your money or life." |
| 5 | Boss: Take the reigns of a city's underworld; all the other potential bosses seem to have fallen out of windows. | Assassin: Kill a king or hero during a highly secure ceremony. | Swindler: Trick some nobles into investing in your sure thing. |
Warrior Title Quests
Note that noble warriors should probably try out being part of a military order (p46). I say if you earn the title Knight then you are in!
| Lvl | Lawful | Chaotic | Neutral |
|---|---|---|---|
| 1 | Squire: Save your mentor or a noble from a deadly threat. | Bandit: Raid a local outpost and escape with the pay-chest. | Wildling: Slay a predator with 2× your HD using primitive tools. |
| 2 | Champion: Deal the killing blow on a baddie giving a town trouble. | Brigand: Organize a gang and hold a strategic bridge for one week. | Barbarian: Crush your enemies. Hear the lamentations of their women. |
| 3 | Knight: Fend off those who disturb the king's peace! | Marauder: Search the land till you find something worth sacking. | Berserker: Defeat a monster 3× your size while naked. |
| 4 | Cavalier: Fucking joust to the death with mounted foe(s). | Ravager: Plunder a great hoard with your horde. | Headman: Slay the leader of a tribe in an honorable or brutal duel. |
| 5 | Paladin: Complete a mission for royalty or extra-planar big wigs. Check out Lankhmar DCC agents. | Reaver: Unleash the horde! Take out a settlement worthy of your military might. | Chieftain: Unite three disparate tribes under your banner. |
Wizard Title Quests
Hey did you notice the rulebook has chaos first for wizards? Also, they share cultist with Clerics.
| Lvl | Chaotic | Lawful | Neutral |
|---|---|---|---|
| 1 | Cultist: Procure the heart of a monster to use for a cult party. •Make a pilgrimage to an entity's stronghold, and learn Patron Bond in the process. |
Evoker: Get the components for a summon spell (Consult Spirit & Find Familiar counts), which you learn too. | Astrologist: Follow a supernova to witness a supernatural event. •Quest to change an ally's birth augur. |
| 2 | Shaman: Snort purple lotus. Deady, rare, and addictive! • Turn a family member into a magic servant. |
Controller: Cow or boss around something with your arcane might. | Enchanter: Bewitch or transfigure an important creature or place. |
| 3 | Diabolist: Summon or manifest a creature from the seven hells. | Conjurer: Bring forth entities to fight for you. This could teach you a spell like Animal Summoning p129 or Monster Summoning p184. | Magician: Craft a magic staff or item (this teaches you a spell). |
| 4 | Warlock/Witch: Make a pact with a powerful entity for power. You know patron bond for this purpose. | Summoner: Call forth a great entity with a ritual-style spell. | Thaumaturgist: Warp a foe with your magic might. |
| 5 | Necromancer: Raise the dead for a great purpose (like a siege). | Elementalist: Specialize in elemental magic (this teaches you Arcane Affinity p162) | Sorcerer: Eat another mage's brain to absorb their power. |
Dwarf Title Quests
| Lvl | Lawful | Chaotic | Neutral |
|---|---|---|---|
| 1 | Agent: Recover a stolen clan item. | Rebel: Sabotage a king’s forge to protest unjust conditions. | Apprentice: Gather fine materials for your elders. |
| 2 | Broker: Negotiate a trade deal between two rival clans. | Dissident: Free political prisoners from a mountain hold. | Novice: Discover a new vein of metal in dangerous territory. |
| 3 | Delegate: Represent your clan to an supernatural entity or body. | Exile: Perform an act of greed so great you are kicked out of the clan. | Journeyer: Travel to the world's lowest depth and return with treasure. |
| 4 | Envoy: Deliver an important object. | Iconoclast: Destroy an ancient statue you believe is a "shackle." | Crafter: Forge a weapon using an extraordinary component. For this purpose, you have the ability to cast Sword Magic p229 until you succeed. |
| 5 | Syndic: Establish a new stronghold recognized by the Dwarf Kings. | Renegade: Lead a revolution that overthrows a corrupt Rune Pope. | Thegn: Lead a force of dwarves to reclaim a dwarven treasury*. |
*: In my setting, hoarding treasure turns dwarves into monsters, so something big is waiting for ya.
Elf & Hobbit Title Quests
Elves and Hobbits have the same first level title. Odd. Also, the bookmark for the PDF has Elf as ELF and it bugs me. And I am also thinking we shoulda had a bit more Melnibonésé in the titles.
| Lvl | Elf (All Alignments) | Hobbit (All Alignments) |
|---|---|---|
| 1 | Wanderer: Visit a place not on any map; return with a strange plant. | Wanderer: Travel far and return with a new ingredient. |
| 2 | Seer: Get a patron (you learn the spell to bond) and get from them a vision of the coming end. | Explorer: Map a dungeon or wilderness. Gotta find all the rooms/features. • Visit another plane of existence. |
| 3 | Quester: Find visit three strange locations for three different purposes. • Make up an epic quest. It's in the name after all. |
Collector: Acquire three impossible items (e.g. bottled moonlight). • Acquire a full set of something, such as The Rod of Seven Parts. |
| 4 | Savant: Research a new spell not in the book (you make and quest; Judge edits) | Accumulator: Amass a hoard so large it attracts a dragon. |
| 5 | Elder: Help one of the young kingdoms of the with a great trouble. | Wise One: Win a riddle contest with a sphinx while pipe-weeded out of your gourd. |


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