The old/basic D&D level titles are kinda pointless when divorced from their war-game roots. But we can repurpose them to be goals in the following super-short leveling system:
At session's end you will be awarded between 0 to 3 XP, depending on how metal things got. At 10XP, you are ready to quest. Your quest depends on the level title you are earning.
Fighty types
2. Warrior: Deal the killing blow on a biggie baddie that is giving a community trouble.
3. Swordsman: Square off with an armed boss. No allies can get involved in the melee (the baddie needn't follow these rules).
4. Hero: Save an endangered or jailed NPC, getting them back to safety.
5. Swashbuckler: Be the decisive part of a sea-battle. Swashbuckling on airships or spaceships also allowed.
6. Myrmidon: Join a group with a strong leader and mercilessly carry out their will.
7. Champion: Go on a mission for the powers that be, either royalty, a khan, or extra-planar big wigs.
8. Superhero: Defeat a monster that could be the stuff of myths, like a hydra.
9. Lord: Take the reigns of a city or people. Heavy is the head, Conan.
Mage types
2. Seer: Visit a Delphic site to get arcane wisdom.
3. Conjurer: Summon or manifest something (research a spell and cast it).
4. Theurgist: Learn about lost history, perhaps by bringing a strange cult to light.
5. Thaumaturgist: Do a great magical work in front of a crowd that will spread tales of your wonder-working.
6. Magician: Craft a magic wand or staff that you will wield.
7. Enchanter: Bewitch or transfigure an important creature or place.
8. Warlock: Make a pact with a powerful entity to gain some of its power.
9. Sorcerer: Eat another mage's brain. "I assure you it was necessary, my fellows!"
10. Necromancer: Raise the dead for a great purpose (we'll have to adjust the spell lists or something, me thinks.
11. Wizard: Defeat a demon lord or trick a god.
Clerical types:
2. Adept: Join in on a holy mission.
3. Village Priest: If you build it, they will come.
4. Vicar: Act as the hand of a higher cleric in a matter of some importance.
5. Curate: Cleanse an area of undead or evil spirits.
6. Bishop: Guide several temples in a religious campaign.
7. Lama: Perform a mission in the higher spheres, cleansing yourself in the process.
8. Patriarch: Time to establish a new sect. Find a relic to build it around and prepare for a holy war.
The filchy type titles don't seem to lend themselves well to group play. Maybe play by post with the DM during downtime between group adventures would be more appropriate. Here are the titles tho. Make shit up; I ain't got time for dirty thieves. In fact, take all quest ideas in this post as mere suggestions. You propose a quest and the DM tries to work with it.
2. Footpad: Stab some ponce.
3. Cutpurse: Filch a McGuffin.
4. Robber: "Your money or your life. Please don't tell my paladin friend."
5. Burglar: Steal 39 girdles.
6. Filcher: Get those gems that are acting as idol eyes, no matter how bad an idea.
7. Sharper: Trick a powerful entity.
8. Magsman: Convince a big cheese that you won't stab them in the back, then stab them in the back.
9. Thief: Steal the royal jewels.
10. Master Thief: Steal Orcus's wand.
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Share good posts with good goblins.
Claytonian at the gmails.

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