|She didn't giggle much, but the birds teetered a bit.|
Pause for giggle break.
Okay, so I'm combining some of those things into the following spell-casting system.
- There are no spell slots, so you can cast all day.
- Component casting is the only kind of casting. I want greedy wizards scouring dungeons and flea-markets alike.
- To cast a spell, you sacrifice one or more spell components (they melt like cotton candy in the mouth of the æther). You also need the ability to speak and gesticulate.
- You have to roll to see how effective your spell is.
- The higher you roll, the better.
- Rolling a 1 means the spell backfires or consumes more components than you were expecting. Also, I say have a table of like 120 spell mishaps and you have to re-roll that spell die on it, cause great hubris preceedeth the fall.
- More valuable components give larger dice for you to roll. A whole fleece is better than a bit of wool. A dragon's blood is worth at least a d60, doncha think?
- In D&Dish games, where some sort of spell save could be mustered, you can roll your spell die vs the target's relevant save inverted (old school) or 10+stat+level (new school) and try to roll high. If you do, the spell affects them.
- Magic circles, sacrifices, extra casters, and cauldrons could bump up your spell's die-size. The costlier the better.
- The caster tries to justify a magical effect (the spell) based on the components they sacrificed to it as well as their scarcity/value. Puns and jokes are absolutely allowed, nay, nigh-requisite. For instance (some of these are adapted from a popular RPG):
- A copper penny to read someone's mind.
- Combining sulfur, charcoal, and saltpeter to make an explosion.
- Socks to make an electric shock.
- A tower model that helps you babble in any tongue.
- Chalk or dust to see invisible things.
- Sand to induce sleep.
- A dousing rod to gain the favor of a water elemental.
- A steak to command a carnivorous animal, or a leash to command any kind.
- A whistle to summon the hounds .
- A bit of fleece to trick someone or induce slumber.
- Beans to create a gust of wind.
- A bit of gold to create a zone of silence.
- Wire or a mother's bell to create a message over great distance.
- A log to make a shadow-clone.
- An abacus might counter a spell.
- Shrooms to undergo an astral journey.
Share good posts with good goblins. Claytonian at the gmails.