Showing posts with label Japanese RPGs. Show all posts
Showing posts with label Japanese RPGs. Show all posts

Friday, May 5, 2023

Lodoss Companion free link and thoughts


In the early days of RPGs in Japan, some nerds translated D&D and did a replay of it in a computer programming magazine (you can read it in English here!). Then it turned into a really, really good looking anime. But the replay could not be monetized further, for the rules were (c) some TSR dudes. Thus, Lodoss Companion rules were made. And they aren't bad. I translated them for you to read. I've still got like 40 monsters to get through some day, but still, it's a playable RPG--free until AI gets to the point where it can read Google Docs and terminate you--and I translated most of the adventures for it too. 

Me and the boys, we played through it for about a year and a half, and I've got thoughts on how I would run it now, for while it was a fine system, it wasn't as fast as I'd like. 

Since you have to roll a % die at or under your chance to hit minus the enemy's defense number,  which is a bit of a pause to calculate, I think these days, as simple lizard brain likes adding more, I'd rather go,

GM: What's your roll?
PL: 43 under [the] 60 [I need to hit] for 5 dmg [cuz all good players roll damage at the same time].
GM: Sees that the monster has a Defense of 10, and 53 is not gonna go over 60. Your blow connects.

Simple. And the defense number of the monster stays secret. I think it will still work when FS or DE scores go beyond 100. The tricky part will be tempering player's expectations to crit on rolling 10% or less sometimes (if your chance to hit would be 0, you can still roll and a 10 or less on the die is a hit, and a 1 is a crit).

Armor has soak in Lodoss C, which can be a bit slower to deal with, but at this point I'm used to it from years of LC, FAGE RPG, and another game I translated for you, Double Moon. If I get sick of it though, I will probably just change the soak rule to a bonus hit points rule instead.

I hate keeping track of the Lodoss buff spells that last 10 rounds. So instead I'm thinking that each round the caster wants to maintain the buff, they have to pay 1MP, and the initial casting can be cheaper.

 

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Share good posts with good goblins. Claytonian at the gmails.

Tuesday, January 26, 2021

Why Vancian is Better Than Spell Points (and what to do about it)

First, let me lay out my credentials for my click-bait title.

Over on our Discord, (mail me if you want in on chances to play elf-games online), we have been playing a lot of Lodoss Companion, a game I translated from Japanese. It uses a stat called MP (magic points) to cast spells from. If you run out of MP, you faint.

About a couple years back I was in another RPG that uses spell points (run by Fear of a Black Dragon's Tom), Warhammer Fantasy Roleplaying 1e. We played through the Enemy Within adventure path thing.

On the Discord, we also spent a few months going through my other big fanslation project, Double Moon. Dubmoon, being from the same publisher as Lodoss, shares a lot of its DNA, including the MP system, using Psychic Points called PPs, much to our amusement.

Finally, also on the Discord, we messed around with my hack of Arduin for a while. Uncle Dave "Killmepleasedaddy" Hargrave used a hybrid between Vancian and spell points back in the day. He also gave levels to spells because he was basically using 0DnD. I opted to just have spell points spent just be the level of the spell, let PCs cast any level of spell, and kicked Vancian restrictions out of there.

So all of these systems used points is my point. What is the problem I've noticed time and again? You are extremely incentivized to cast the same spells each combat. It was really bad in WHFRP. Once I learned Lightning Bolt, I would try to cast it each round. We could point out here that RAW material components would have ameliorated the problem, but like most groups we ditched those rules.

In Lodoss it's usually the same routine. Cast buffs on the fighter. Summon a spirit to fight. There is a bit of deja-vu each combat. My players do like the system though. One said they really dig not having to choose spells that they might use each game morning.

The Arudin games were a bit better, probably because of the sheer amount of gonzo spells the players wanted to try out. Also, without level restrictions, they could consider casting powerful, yet expensive spells.

 So, what's my solution to keep a game with spell points interesting? Well, I have a few.

  • Spell points are still a thing, but whenever a player casts a spell, it is gone for the day (sneaky Vance). 
  • Spell points are still a thing, but each additional time you cast a certain spell in a day costs one extra point per level of the spell (Vance tax).
  • Use DCC-style Mercurial Magic, which may make the player prefer to cast different spells for different situations. You don't need DCC tho; I got a d60 list of crazy spell requirements and effects.
  • Incentivize spell prep with Memorization Side Effects (using a Vancian hybrid or pure Vancian).
  • Use those material components up. Boo. Hey, maybe have all your spell-casting based on material components to make it better?
  • Seed a whole lot of situations that will require spells as tools. This one is hard to do, because utility spells are usually taken care of by equipment or the thief's abilities. 
  • Spells are free-form, but you can never cast the same spell twice (the Barony/Conrad's Game method).

Got more ideas? That's what comments are for!

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Share good posts with good goblins. Claytonian at the gmails.

Tuesday, May 5, 2020

And now for something completely nihongo

I translated a short game because it looked easy. I did not make the game in this case, even though I make an average of one RPG in my folder per week, but I did kinda alter it a bit and added a missing 8th spell. But this will be pretty useless info if you are not a Japanese reader. If only there was some way to find the original English version. If you are a nippongo-lover, here is the current version of it!



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Share good posts with good goblins. Claytonian at the gmails.

Friday, October 4, 2019

Japan has some messed up and great gaming book covers, Part 1

Yep, it's mostly Cthulhu, because CoC took over Japan at some point.

ゴミ means trash. This is a scenario collection for Shirgomi-taku, which is short for ”シリ”アスできない”ゴミ”, which means trash that you can't take seriously. It's a spin off of CoC-type play where weird and happy ends are more the norm than the doom and gloom of serious CoC.


Spielberg? I think these are the same people
that made the 30 minute dungeon RPG
 I have around here, waiting to be translated...


Happy doge is on a book titled Hound of Tindalos. Good boy, you find those right angles. This scenario is described as a heartful scenario for two, and you can buy the PDF for a mere 100 yen.

クトゥルフ神話24時
A Cthulhu adventure with gorillas. Love the san loss.
I have another one by the same group lying around...


This one made the list because of the contrast between the honobono (heartwarming junk) and background stalker-thulu
This one is just cool and up my alley.
Title is "Let's Go to the Dungeon! II"
Which is a Dungeons & Dragons fanfic,
according to the cover.
ダンジョンへ行こう!Ⅱ

Too-Cthu! Tenguy vs Tengu.
Not the worst tengu art I've ever seen;
that honor goes to Judges Guild.
クトゥすぎ!



ウォーハンマー  キャラクター設定の作りこみ方七選び
Seven choices to set up your... WARHAMMER?! character. Mate...

Thursday, July 11, 2019

Translating a Solo CoC-scenario from Japanese

This is just one of the "something-limit" series
these guys put out. There is one on one,
one on two, city scenarios, and more.
Japan is really, super, unbelievably into Call of Cthulhu. It's the tentacled, 800-pound gorilla of the J-TRPG scene.

So I recently purchased the xanthic product pictured to the right at ye olde Yellow Submarine (a chain of gaming stores in Japan). It was just so unique a product I was intrigued. But my chances of actually playing one of the scenarios in Nipponese are pretty slim. That would be a lot of pressure! And I'm too lazy to read a whole scenario before hand. Play by post to the rescue!

Through Discord, I (Claytonian) ran the first scenario, Smoking-room, with Coalhada (Tom of Fear of a Black Dragon fame--hey, they talked about a thing I did) as I translated need bits of it at a leisurely pace--mostly during my commuting times. I didn't tell Tom, but the scenario is actually a comedy one. He took it like a champ though.

There is a cut-off point in this post (fingers crossed it works), so you will have to click through. It's only a seven page adventure, and Tom managed to find one of a few possible endings. A sexy dice-bot helped us.

I will say that, in retrospect, I probably should have located the smoking room more concretely on the side of a larger structure, separate, yet not separated, contrary to how I started the scenario imaging it. I also didn't get part of the translation of the clock mechanism quite right, but to catch what I screwed up, I guess you'll have to get fluent at the ol' moon-speak yourself.
This is an actual image used to
advertise this line of
horror-gaming products.
Bless Japan!

Without further ado, I give you your smoke break!


coalhada06/17/2019
What's the most generic modern Japanese name possible? Male or female, either way

Claytonian06/17/2019
Akira (both genders)

coalhada06/17/2019
Akira, slightly portly OL, 30 years old, amateur boxer. STR 15, CON 9, SIZ 16, INT 11, POW 7, DEX 8, APP 10, EDU 12 // SAN 35 / Luck 35 / Know 60 / Idea 55 / HP 13 / MP 7 / Damage bonus +1d4
180pts for Occupation skills (I'll use the Lawyer template), 60 for general skills
Occupation Skills (points spent/total with starting score): Accounting +40/50; Credit Rating +20/35; Fast Talk +40/45; Library Use +40/65; Psychology +40/45.
General skills: Punch +10/60 (damage = 1d3+1d4); Electrical Repair +10/20; Mechanical Repair +10/30; Read/Write Japanese +10/70; Spot Hidden +20/45
.. and that's all, I think.

Claytonian06/18/2019
Okay, office lady Akira. You've been out on some business, and are now looking for a designated smoking area so you can take a break. You've managed to find a nice, new one in an urban area where many of the buildings are new too. It has frosted-over glass, and as you slip in you note there are benches, ash-trays, and vending machines. The usual. A couple of guys have been in here for a little while it seems. As you start to sit, you overhear a curious conversation:

Claytonian06/18/2019
"Hey, it's probably about time we head out.."

Claytonian06/18/2019
"Oh. Yeah! It's time! If that magic circle becomes active, we all will be able to take our place at the side of our god."
"Well, we can't be late. Let's get back"
Perhaps this peaks your curiosity. Before you can say or do much, these guys rush out the door.What do you do?

Sunday, October 19, 2014

J RPG Fluff product: Considerations of the Fantasy World

Found this lovely thing at Yellow Submarine today. It's a compilation of columns from Role & Roll magazine about misc. fantasy RPG topics by Yūya Kobayashi  (小林裕也). It's all system-agnostic stuff featuring the creatures, items, and locales one could find in your standard high fantasy setting. It's available on Amazon.co.jp.



I liked the section on mounts. Reminds me I need to include those humanoid mounts from the Dying Earth stories. Horses need to become rare in my campaign. 

Some Fantasy anatomy is explored in these pages about birdmen and centaurs.

Inviting copy from the book obi (belt, also called koshimaki)