Tuesday, June 2, 2020

d66 things in this unlucky stiff's pockets

(note that this post won't look good on mobile)

First, roll a d5 for location where this dude kept their good stuff: 1) Purse, 2) inner vest pocket, 3) Boot, 4) Hat, 5) Britches.

Second, roll a brace of sixers. I have some sub-tables for the items marked with *.
11 1d4 rations                           21 a statuette*                           31 a fan with a gang symbol*
12 twelve copper*                   22 a bonito log                         32 a very small "shower" spell scroll
13 thirteen copper*                23 a lump of purest green      33 someone (known)'s undies
14 ten copper, one silver*     24 a robot's battery                 34 an I.O.U. from "Big Paula"
15 two silver*                          25  a map to a dungeon           35 a deed to Tegel Manor
16 five gold*                            26  a tijuana bible                     36 scrip: a demon's secret name

41 an ear and a lizard            51 faerie in a jar                  61 letter from this dude's love
42 a wand (might backfire) 52 oil lamp (empty)           62 intercepted scandalous missive
43 a hymnal                            53 jewelry*                          63 note on where a cult is meeting next
44 a kung-fu manual            54 a key                                64 a monogrammed handkerchief
45 a prophylactic                   55 a court summons          65 letter written in PCs own hand?!
46 Matyroshka dolls             56 spool of thread              66 last will & testament of "Bad Bob"

Coinage sub-table (1d7): 1) shmeckles, 2) CHUD currency, 3) devil lucre (sabbat franca), 4) obols (good for deals with Charon, so maybe leave a couple for this poor stiff?), 5) coin of the next realm over, 6) coins from the future, where one of the PC's royal visage has been minted, 7) 1990s USA currency

Statuettes sub-table (1d8): 1) cat god; 2) unknown woman; 3) eldritch entity (sanity check!); 4) a member amongst the PCs!; 5) an unknown gods god, preferably a known one; 6) a pontif; 7) a king, 8) duck on top, key on bottom

Statuettes sub-sub-table of materials (d10): 1) dolomite, 2) gold, 3) pewter, 4) lead, 5) wood, 6) crudely carved wood, 7) wax, 8) copper, 9) brass, 10) melted coins

Jewelry sub-table (1d12)(roll a d6×10×[danger of acquisition to find] monetary value): 1) earring, 2) earrings, 3) eye-patch, 4) nose-ring, 5) necklace, 6) torque, 7) diadem, 8) sheriff's badge, 9) rapper's grill, 10) blinged knuckle-dusters, 11) codpiece, 12) a band (a ring).

Hey, maybe the players discover something before they even get to that pocket.

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