Monday, January 23, 2023

If Wonder Woman Had a Knife

This knife, named Ghost Catcher, holds the soul of the last thing it slayed (yes, it can kill a ghost). The owner can ask the blade questions, and get answers the soul would know. 

The DM also rolls their dice loudly whenever a question is asked. If the dice say so, the weilder and soul switch vessels. 
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Monday, January 2, 2023

DCC spells with Star Wars Dice

So, I'm currently mulling my way through a fantasy take on the 1st edition of Star Wars WEG RPG. I know The Force has a lot of potential as a free-form magic system, but I can't help but wonder if it could work with DCC spells. After all, in both systems the higher the roll the better and also plus or minus dice are a thing. A wizard worrying about if they can dodge well if they also want to cast a spell seems pretty old school. Heck 1e SW is an old school game AFAIC.

Let's take the spell Enlarge as an example of what we have to work with. Here's the second successful entry, because it has some mechanics:

The target increases in size by 25%, conferring a +1 bonus to attacks, damage, and AC due to greater size and strength.

Easy! +1 to +2 is pretty easy to use in both RPGs. Once a bonus gets to +3 or higher, it's probably time to go for an extra die in Star Wars.

Let's look at a snippet of the highest result:

The caster transforms himself or one target into a giant of truly godlike proportions. The target grows to a height of up to 100’, at the caster’s discretion. The target’s statistics are similarly improved due to his new size, to a maximum benefit of +10 to attack, damage, and AC if he reaches the full 100’ height. At that full height, he also receives a bonus of up to +100 hit points. These hit points are lost first when the target is wounded, and damage suffered while giant-sized transfers to his normal hit point pool only if he first loses all 100 bonus hit points.

So what might a SWzian Judge rule? First, divide it by three and keep the remainder to get +3d6+1 benefits to attack, damage, and STR vs dmg rolls. The Hit Points are a tricky dicky tho. Maybe give some extra wounds instead. To be frank, I don't think a sword should have much chance of hurting a 100' giant anyways, so maybe the extra resistance to wounds granted by the armor boost is enough... Another option is to actually have HP in SW, but I dunno if that would feel good or not.

So yeah, I think there is potential for this idea. And don't worry, we can have spell corruption if a 1 is rolled on the wild die. Spell-burn would be easy too.

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