Thursday, August 27, 2026

Macros for running Delian Tomb in roll20


Delian Tomb has a bunch of little issues that I am shocked weren't playtested out, so you might as well make it easier on yourself if you are the director and use these (if you run games online). 

 If you want to see what they look like, you can either check out my Bluesky or just plug them in. But they will work best if you have a token with a nameplate selected. 

My other Roll20 tips: 

  • Color-code the monster groupings in ROYGBIV order to help you keep track with the colored dots. 
  • Enumerate the minis within a grouping with a right-click>advanced command to further organize and give them specific names for the macros. 
  • Set all the macros to token action. When you click a token they will all be at your fingertips.
  • Copy any PDF stuff you may have for a room into a Roll20 note and change the headers to actual headers with the editing tools; you can drag headers to the map and it will make little map pins for you.

πŸ§™‍♂️ Bugbear Channeler

/w gm &{template:default} {{name=πŸ§™‍♂️ Bugbear Channeler}} {{πŸ’₯ Shadow Drag [R8 | 2 Targets | Grounded; pulled path is diff terrain]=1️⃣ 7 dmg; pull 2 | 2️⃣ 10 dmg; pull 3 | 3️⃣ 13 dmg; pull 4}} {{πŸ”₯ Blistering Element [Area 3 Burst | Choose: Acid, Cold, Corruption, Fire, Poison]=1️⃣ 2 dmg; M<0 bleeding | 2️⃣ 3 dmg; M<1 bleeding | 3️⃣ 4 dmg; M<2 bleeding}} {{πŸŒ€ Twist Shape [5 Malice | R5 | Shapechanged: Slowed + Fire Weakness 10]=1️⃣ 5 corruption; P<0 slowed | 2️⃣ 8 corruption; P<1 shapechanged | 3️⃣ 11 corruption; P<2 shapechanged}} {{✋ Throw [Maneuver | M1 | Req: Grabbed]=Vertical push up to 3 | Allies take no force dmg}} {{🀼 Catcher [Free Trig | M1 | Sz 1 force moved or willingly moves in M1]=Target grabbed}} {{πŸ‘€ Shadow Veil [Trig Action | R5 | Ally in R5 takes dmg]=Target wrapped in shadow: Halve dmg | Immune to strikes until start of next turn}}
@{selected|token_name} roll: [[2d10cs>11cf>11 + 2]]

πŸ—‘️ Goblin Warrior

/w gm &{template:default} {{name=πŸ—‘️ Goblin Warrior}} {{⚡ Spear Charge [Charge | Melee 1]=1️⃣ 3 dmg | 2️⃣ 4 dmg | 3️⃣ 5 dmg}} {{🩸 Bury the Point [2 Malice | Melee 1]=1️⃣ 5 dmg; M<0 bleeding | 2️⃣ 6 dmg; M<1 bleeding | 3️⃣ 7 dmg; M<2 bleeding}} {{πŸ’¨ Crafty [Passive]=Doesn't provoke opportunity attacks by moving}}
@{selected|token_name} roll: [[2d10cs>11cf>11 + 2]]

🏹 Goblin Sniper

/w gm &{template:default} {{name=🏹 Goblin Sniper (Minion Artillery)}} {{🎯 Bow [R10 | 1 Target/Minion | Edge if no move action | +5 Ranged dist w/ Captain]=1️⃣ 2 dmg | 2️⃣ 4 dmg | 3️⃣ 5 dmg}} {{πŸ’¨ Crafty [Passive]=Doesn't provoke opportunity attacks by moving}}
@{selected|token_name} roll: [[2d10cs>11cf>11 + 2]]

πŸͺ“ Goblin Spinecleaver

/w gm &{template:default} {{name=πŸͺ“ Goblin Spinecleaver (Minion Brute)}} {{πŸͺ“ Axe [Melee 1 | 1 Target/Minion | +1 dmg w/ Captain]=1️⃣ 2 dmg; push 1 | 2️⃣ 4 dmg; push 3 | 3️⃣ 5 dmg; push 4}} {{πŸ’¨ Crafty [Passive]=Doesn't provoke opportunity attacks by moving}}
@{selected|token_name} roll: [[2d10cs>11cf>11 + 2]]

🧟 Zombie

/w gm &{template:default} {{name=🧟 Zombie}} {{πŸ₯© Clobber and Clutch [Melee 1 | Grabbed target takes 2 corruption dmg at start of turn (5+ dmg requires Find a Cure)]=1️⃣ 4 dmg | 2️⃣ 6 dmg | 3️⃣ 7 dmg; grabbed}} {{πŸ’¨ Zombie Dust [3 Malice | Maneuver | Area 2 Burst | Effect: Zombie falls prone]=1️⃣ 2 corruption | 2️⃣ 3 corruption; M<1 weakened | 3️⃣ 4 corruption; M<2 dazed}} {{πŸ›‘️ Endless Knight [Passive]=1st time reduced to 0 HP by non-fire/holy dmg (and body not destroyed) -> set to 10 HP & fall prone}}
@{selected|token_name} roll: [[2d10cs>11cf>11 + 2]]

πŸ’€ Skeleton

/w gm &{template:default} {{name=πŸ’€ Skeleton}} {{🦴 Bone Shards [Melee 1 or R10 | Target takes 2 dmg 1st time they willingly move before skeleton's next turn]=1️⃣ 4 dmg | 2️⃣ 6 dmg | 3️⃣ 7 dmg}} {{πŸ’₯ Bone Spur [2 Malice | Maneuver | Area 1 Burst | Target takes a bane on next strike]=1️⃣ 1 dmg; M<0 bleeding | 2️⃣ 2 dmg; M<1 bleeding | 3️⃣ 3 dmg; M<2 bleeding}} {{πŸ›‘️ Arise [Passive]=1st time reduced to 0 HP by non-fire/holy dmg (and body not destroyed) -> set to 1 HP & fall prone}}
@{selected|token_name} roll: [[2d10cs>11cf>11 + 2]]

 

 

----
Share good posts with good goblins. Claytonian at the gmails.

No comments: