Faustusnotes, who also runs a Japan-based RPG blog, has been kind enough to do some calculations for the Kill It With Fire system. If you are interested in how to reduce the swinginess of d20s in your home games, maybe his food for thought will fill the belly of your brain.
Check his post out here!
In case you missed it, I currently have both attack and defense to-hit and to-not-be-hit bonuses set at the stat+current hit die. Spiral of death it is, until I do more play-testing...
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