Tuesday, April 27, 2021

Hit boxes, not HP

Ran across this in a Roll20 note I made. I think it has great potential. I guess I was using it in my homebrew Quest Ferrit a few years back.

When you are hit, check off one of the following (replenish once per level each day, between fights):
☑You dead. Dramatically pulling the villain to hell with you optional.
☑Your shield is splintered.
☑Your armor, helm, or jaunty hat saved you this time...
☑'Tis but a flesh wound!
☑Monster rolls on a crit chart (you take injuries; ignore damage rolls generated by this).
☑Monster does something typical for its variety (melts your face off, burns you, ages you 7 years, etc.)
☑You roll your HD & armor die; not rolling a one on either of them means you survived this blow (everyone has at least a d3 armor die).
☑ You suffer an injury of the Judge's choosing.
☑ Lucky dodge! Your luck score goes down by one.


☑ (hobbits only) Another PC you name jumps in to save your bacon .
☑ (fighters only) The pain helps you focus; +1d to your next to-hit roll.
☑ (dwarves only) The foe tosses you into your allies, who toss you right back.
☑ (elves only) Demoralizingly deft dodge and dudgeon. +1d to next intimidation or taming check.
☑ (barbarians only) Rage! +1d to damage and crit charts this fight.
doesn't usually have one.

 

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Share good posts with good goblins. Claytonian at the gmails.

3 comments:

Spwack said...

Good post. Might need trimming depending on the campaign type and lethality. Nice to see "Oh Shit, My Hat!" out in the world as well as Shield Splintering

Logan said...

This is great! Thx for sharing!

Gordon Cooper said...

I would enjoy trying this sort of thing in a game someday.