Any class can try skullduggery, but thieves do it better.
And that's it. But actually, I have been thinking of doing something similar with the other three classes. For instance, fighters have the worst check number to reflect that they are mostly focused on killing. But I've been thinking that instead of a better Base Attack Bonus, maybe I shouldn't have BAB in the game and instead just let the fighters get +1d to combat... not to mention bending bars, kicking in doors, intimidating infants, and so on.
Yes the temptation to hack my hack is rising. You'd best make a copy of the google doc before I do if you like it as it is.
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*: Think I heard this was a Swords and Wizardry thing. But maybe you roll low in that game? I dunno. This ABAM game is an unholy alliance between Dave Hardgrave's books, old DnD, and DCCisms. You can even find mighty deeds kinda hidden in the variant classes.
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Share good posts with good goblins. Claytonian at the gmails.
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*: Think I heard this was a Swords and Wizardry thing. But maybe you roll low in that game? I dunno. This ABAM game is an unholy alliance between Dave Hardgrave's books, old DnD, and DCCisms. You can even find mighty deeds kinda hidden in the variant classes.
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Share good posts with good goblins. Claytonian at the gmails.
1 comment:
It was indeed Swords and Wizardry that had the single save! Roll equal to or higher.
Great skill system in ABA. I loved how we treated the thief skills as a retroactive immediate extra save versus traps and other things. Really saved my bacon with that poison dart hidden in the chest!
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