I’m still running DCC peons through Tegel Manor, but the usual DCCRPG Experience Point doling is a bit too slow for us, as we only play two to three hours a week. Thus, I’ve added these achievement-based XP rewards.
The game is pretty much RAW, but it doesn’t hurt to add this system a nd some MVP votes on top of it to wrap up the session with the feels goods.
If you want more ideas, try out Arduin XP, which I posted about here.
Achievements:
Talked in character multiple times to other characters (roleplayed): 5×LVL extra XP. Maybe 10 for a damn fine job.
Did a risky job or carried out a foolish plan:5×LVLextra XP.
Got a killing blow: 5×LVL extra XP
or 15×LVL XP extra XP if it was a crit.
Can claim you did a deed never seen in the campaign: 20×LVL extra XP.
Have a prime ability score of 15 or higher (for instance, a Warrior needs high STR or DEX): 5×LVL extra XP.
Found one or more treasures: 5×LVL extra XP for everyone.
Figured out a puzzle or riddle: 10×LVL extra XP.
Found and took a secret door or passage: 5×LVL extra XP.
Friendly fired (spell misfires fit here): 5×LVL extra XP to you and the person you shot.
Went down to 1HP but no lower: 5×LVL extra XP
The party would have been cooked if it wasn’t for your action: : 20×LVL extra XP.
Spellburned, cast a reversed spell, or used a spell in a novel manner: 5×LVL extra XP.
Got downed (0HP), corrupted, disapproved, cursed, or mutated (permanent potions and spell effects count): 10×LVL extra XP.
Used a magic item or potion for the first time: 5×LVL extra XP.
Came back after successfully attempting a long-ass casting time spell: 5+spell level×LVL extra XP.
Defeated a worthy foe mano a mano: : 5×LVL extra XP.
Share good posts with good goblins. Claytonian at the gmails.
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