These are rules to keep it brisk and keep me sane when the table is digital.
- Level titles=Level up quests. As per this idea. Some quests will be appropriate as solo PBP ordeals.
- No Luck-burning out of fumbles, except warrior combat fumbles.
- Using Steel and Fury Combat Maneuvers of the Mighty, which includes rules for might fumbles and mighty criticals that I want to use.
- Theater of the mind combat as much as possible.
- RAW DCC Luck (no fleeting), save for not burning on spell results.
- Maps are mostly not shared by the judge, just described.
- Please don’t share screenshots of your maps. Everybody just get in the game and pay attention.
- Make sure you have the weapon that you want to use in the first round is equipped on the sheet before rolling initiative. Torch and shield-bearers can't use two-handed weapons.
- Mostly side initiative to encourage inter-PC talking, but the first round we roll to see who is ready vs an INIT DC. After you go, the baddies go, then you, ad infinitum.
- Change your spells' names to reflect its mercurial magic side effects and manifestation.
- Spells/Mercurials that are a pain to track are out.
- Know how you are going to spellburn or abide by the table.
- Spellburn costs you a combat turn (your spell goes off a round late).
- No Luck-burning into higher spell results; fuuuuck, that slows the game down. You can Luck-burn your way out of forgetting and into the barest success result.
- We’ll be questing for new spells. So no auto-adds on level up.
- More players equals longer rounds, so the first five people to join the call are in. Others can watch like a twitch stream if they desire. Give up your seat if you are drunk or sick.
- Absent/watching players’ PCs cannot help out. They are kinda there, but all greyed out, and they will die too if there is a TPK unless they in game were established to be elsewhere.
- If a player comes back after an absence and the other PCs are down some HP, they will be too; average the losses and make them suffer too. On the other hand, a rejoining PC may be healed up to the party average too.
- If you join a session, participate, and stay till the end, you get an adventure credit. Spend credits equal to a level to earn it after completing a quest (next item).
Share good posts with good goblins. Claytonian at the gmails.

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