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| The party encounters a dungeon Vulcan and they bond over a shared love of Landru |
First the original table, then my percentile version.
| 2: Immediate Attack 3-5: Possible attack, roll again*: 2-8: Attack 9-12: Uncertain, roll again*: 2-5: Attack 6-8: Leave 9-12: Friendly |
6-8: Uncertain, roll again*: 2-5: Attack 6-8: Negotiate, roll again*: 2-5: Attack 6-8: Leave 9-12: Friendly 9-12: Friendly |
9-11: Possibly friendly, roll again*: 2-5: Uncertain, roll again*: 2-5: Attack 6-8: Leave 9-12: Friendly 6-12: Friendly 12: Immediately Friendly |
And now for my version
| d100 | Reaction | How it goes (until the PCs bungle it up) |
|---|---|---|
| 01~03 | Attack | Charges right at you! Maximum hatred! Diehard morale! |
| 04~21 | Attack | Aggressively rears up, decides you ain't all that, and launches in! |
| 22~23 | Attack | Uncertain circling turns into a sudden strike! #youJustGotProbed |
| 24~35 | Attack | Initial hesitation leads to hostility! "Why are you blinking like that?!" |
| 36~41 | Attack | Curious Sniffing or negotiations break down into combat. |
| 42~43 | Attack | Apparent friendliness was a ruse or misunderstanding. |
| 44~46 | Leaves | Monster decides you aren't worth the trouble. You been working out? |
| 47~55 | Leaves | After a tense standoff, the monster stalks away. |
| 56~58 | Leaves | Monster considers an alliance, but chooses to exit. Maybe impress it later. |
| 59~60 | Friendly | Jeering, hackles, or growls give way to curiosity. |
| 61~66 | Friendly | Successful negotiation leads to a bond. Let's kill together! |
| 67~78 | Friendly | Hesitation resolves into a helpful attitude. Temporary alliance? |
| 79~80 | Friendly | Uncertain at first, but comes to accept you. Racism is over! |
| 81~97 | Friendly | Naturally amicable encounter. Licks you or compliments dress. |
| 98~100 | Friendly | Immediate and enthusiastic friendship. Hello, I'm not creepy! I have a gift for you! |
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Share good posts with good goblins. Claytonian at the gmails.

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