So, I've been working on a little RPG, as I often do, when I'm not fanslating JTRPGs. I'll link it below. But anyway, put a little adventure generator into it. Thought I'd share that to inspire you.
3d6s Go to Threat Why
1 underworld human/iod retrieve/filch
2 fane/manse beast/men enshrine/replace
3 foreign land demons escort/catalog
4 city/hamlet aberrants kill/seal away
5 tower/fort creations report/spy
6 roll twice roll twice roll twice
The DM chooses any details, including which of the Why results or even both of them.
Then the DM rolls a twist secretly from the following on a d6: 1) betrayal, 2) red herring, 3) rivals, 4) god machinations, 5) destination is not final part of journey, 6) roll twice, but if you roll any more sixes, there is no twist.
A few rolls on that later and I had envisioned a mission for the PCs to escort a vestal virgin's holy entourage to enshrine the Egg of Cooter within a temple a few days away, but the twist is that other people from the caravan are going missing each night, and the virgin is a false suspect.
Link to the little devil of an RPG itself: Blessed with Dungeons.
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Share good posts with good goblins. Claytonian at the gmails.
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