Sunday, May 1, 2022

Ompallios, a DCC dragon


If I make a few dragons ahead of time, I'll be ready the next time my players run into one. Which happens. So meet Ompallios. The name came from the DCC appendix, but I recognized it from a top tier Clark Ashton Smith story.

Ompallios is a 162 year old azure dragon the size of a house and aligned with the neutral watchers. It prefers to protect its layer with Fey Runes and it has a couple potions (Human control, Super-heroism) for extra defense. Ompallios keeps tabs on its surroundings by asking local fauna what they have seen.

PCs of any level probably don't stand a chance, unless they grovel, throw down sacks of gold, and offer to go on potion-ingredient quests. If anyone rolls a natural 20 on Personality while grovelling, Ompallios will bond them with its patron, Ithha.

  • 10HD.
  • 60HP.
  • +10 init.
  • 25AC (half damage from mundane).
  • 50' spd.
  • 4d20 action dice.
  • +13 to hit (2 claws for d8s, bite for d12, and a tail slap for d20).
  • 2d14 dragon-crits.
  • stone gaze in lieu of an action die (target must save vs DC20 or be stoned).
  • 2 breaths a day of poison gas (save versus death; goes up to 90' covering 10xd3 feet) in lieu of an action die.
  • d30+6 to cast spells.
    • Color spray
    • Mending
    • Invoke patron (Ithha) 
    • Magic mouth
    • Locate object
    • Monster summoning
    • Paralysis (-2 to cast)
    • Make potion
    • Runic alphabet, fey
  • Can speak with animals 1/hour in lieu of an action die.
  • Can cause plants withing 100' to grow to entangling lengths (-2 to attacks and move at half speed for people stuck in the area) 1/hour in lieu of an action die.
  • Can reverse gravity in a 100' radius 1/day (it doesn't fall up, but everything else falls up 100') and cancel the effect to enjoy watching everyone fall in leu of an action die.
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Share good posts with good goblins. Claytonian at the gmails.

Monday, April 25, 2022

Choose the form of the traveler


Been thinking about dungeon events a lot recently as I work on my megadungeon Shmégel Manor. The other day Turn came out. It was a good little thing. Just picked up my copy of RND issue 4, which I got back in 2017 when I contributed a couple pieces of art to it, and the last page was also inspirational. So I'mma spitball a thing. Based around trusting your players to make their PCs suffer.

If you want to see another take on abstract timekeeping to work on dungeon resources, I like my own post here

For the happenings determination in the first place, the old 1 on a d6 method is fine. I'm partial to rolling 2d6 and checking for doubles. The bottom table could be rolled on with a d30, d50, or d60 to consolidate encounter chance with results (any result not 1 thru 12 would be that nothing special happens).

d12    Result

1         Ask a player, what song is flitting through their character's mind right now.

2         Ask a player what they are searching their pack for that seems to be missing.

3         Ask a player what the tracks they just found seem to be.

4         Ask a player how they are going to deal with their fatigue.

5         Ask a player what they are running out of.

6         Ask a player what they see shambling out of the darkness.

7         Ask a player what just grabbed their ankle.

8         Ask a player who the familiar person they see is and what is wrong with them. 

        Ask a player what rumor or legend is fleeting across the back of their mind.

10       Ask a player who they are thinking of from their past.

11       Ask a player what sound the party hears echoing through the halls.

12       Ask a player what kind of trap the one they just triggered is.

 

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Share good posts with good goblins. Claytonian at the gmails.

Friday, April 22, 2022

d12 Crazy Monster Abilities & Twists


This is a non-exhastive list. Your task, dear reader, is to roll on the table and make a monster today! Note that you decide the specifics. For instance, a Midas could transform things into whatever. You'll see.
  1. Bloodied: something special happens when the monster is down to half HP. Thanks, 4e Obama.
  2. Death boon: slaying it blesses the slayer.
  3. Death curse: it's bad luck to kill an angel.
  4. Shut up: Verbose about the fight. Maybe polite!
  5. I'll be back: Gaseous or vermin form escape.
  6. Invincible.
  7. Somebody help me: Needs to posses a PC's body to interact with reality.
  8. Sympathy for the devil: Hurting it hurts you.
  9. Magic hole: any weapon that strikes it turns to spaghetti. Any wand pointed at it turns to fetta.
  10. Avengance shall be mine: PCs are marked for revenge if they harm the monster; something strong will stalk them.
  11. Turtle: Transforms to regenerate for a few rounds, and may have a strong antipathy field or putties show up to protect it.
  12. Midas: If something touches it, 1 cubic ell of that thing turns to gold. Sucky lead midases escape alchemical explosions sometimes.

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Share good posts with good goblins. Claytonian at the gmails.

Tuesday, April 19, 2022

On the Spontaneous Generation of Porcs


Recently my group started playing FAGE RPG. And players were like, rolling my race herp derp I'm a gnome! Hey me too!  And I'm like, nah, you are just dwarves tho. And the book was like, be an orc too, and I was like, I don't know if I want that cuz orcs are kinda basic, but the players gnashed their terrible teeth and so here we are.

First off, orcs are porks. They have pig faces and lolling tongues. Second, porks are not a normal species per say; they are a phenomenon. They grow out of underworld dank. They bubble out of ritually-cooked elf corpses. They roll, unbidden, out of necromancers' shadows. They spawn with weapons that moulder away if the pork dies.

They have no souls, and are anthromorphosized expressions of evil in mankind's collective unconciousness. They don't have babies, love, or lust. No creedos, tastes, or art. They instinctively gather to further the aims of evil. They posses language only as a means to decieve and demoralize. They are arguably not even sentient, so they can't be tortured nor successfully negotiated with. You shouldn't feel bad about slaying them; they are humanoid viruses, and their resemblance to humans and pigs is a cosmic parody at best. 

But. Sometimes. One gains a soul. Who can say how. Afflicted with a mind and feelings, they wander off. They learn. They walk, blinking in the sunlight. They learn fire bad. They learn of gods and to curse them. 

Those that survive sapience might become adventurers.

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Share good posts with good goblins. Claytonian at the gmails.

Sunday, April 17, 2022

Horrors and Guardians Under the Keep That Contains the Dark Lord

NOTE: I found this draft from like 10 years ago. It was the proto-Calabraxis. You can see it if you squint.  I'm not sure where the map is, but it wasn't super important.

Sunday, March 13, 2022

DCC FAQ


I'm currently running Tomb of Horrors as a DCC funnel, so good time as any to dust off the FAQ from the old g+ days.

DCC FAQs

Q: How do you "roll over the body"?

A: Roll a d20. Try to roll your Luck score or lower. That's a Luck check/roll the body roll. Keep in mind zero levels don't get to check; they die at 0HP.


Q: How long is a turn?

A: 10 minutes! Keep this in mind when looking at spell results.


Q: When do PCs level up?

A: Whenever the judge says they do. The RAW recommends leveling to 1, regardless of XP, for any survivors of a funnel. Some people allow leveling in the funnel, on the spot, if a PC makes 10XP.

>Whether you want to have PCs level up instantaneously upon gaining requisite XP or make them wait until they are safe or even make them carouse is a matter of taste.


Q: What is best in life?

A: Crush your enemies. See them driven before you. Hear the lamentations of their women.


Q: What's the rule for _____?

A: You are the game judge, so make something up! But later you can find the info hidden by GG in a spell result or something weird like that. DCC, bitches. For instance, invisibility rules hidden in spell and mighty deed descriptions.


Q: Do halflings give 2 Luck to other PCs, or just 1?

A: Two Luck.

Source: Word of god. http://www.goodman-games.com/forums/viewtopic.php?p=85192#p85192


Q: What is the deed die added to?

A: All attack rolls and damage rolls. Roll it when first attacking, and don't re-roll it when rolling damage; just add it to your damage total.

>Whether you roll the die more than once for separate attacks in the same round (i.e. after hitting level 5) is kinda moot, but go with whatever is easiest for your players.


Q: Do dwarves get a deed on their shield bash?

A: Probably not, unless they haven't used their deed on their main attack(s). This one is contentious.

There were a few g+ posts about it, but they’re gone now. The Judge will have to make a ruling!


Q: How do I get a Goodman Games forum account to work?

A: send an email to info@goodman-games.com


Q: What's a good funnel?

A: See above, but here is a list of funnels. Haven't heard of a bad funnel yet. http://ravencrowking.blogspot.ca/2015/12/all-funnels.html


Q: What does one use for a GM's screen?

A: Official ones have been in the wild for a while now. If your question is about customizable screen materials, ask in a general RPG community or at your FLGS. Or Staples.


Q: Can I choose any spell result?

A: Generally, no, you go with the result you rolled. But some spells specifically allow you to choose lower results. Mercurial magic gets into this a bit too.


Q: Where can I buy weird dice?

A: All the places.

You can also use the app Crawlers' Companion from Purple Duck (see community links).


Q: What patrons are out there?

A: Well, that isn't clear at this time (there are many), but modules with new patrons are listed out here (edit if you know new ones): https://docs.google.com/document/d/13xV5z0TCCBNM3NWbBIFSsqMdJC-zfMBl5bN9aXAQGPU/edit



Q: What happens when you roll a natural 20 on a spell check?

A: Add double your level instead of 1x your level to the spell check total.


Q: How does surprise work?

A: p77 (4th printing) says:

But first, determine surprise. If the characters were not aware of their opponents (or vice versa), they are surprised. Being aware of an opponent means seeing them, making a check to hear them approach, or otherwise noticing them through magical or mundane means. Surprised characters do not act in the first round of combat. After the first round they act normally on their initiative count.


Q: What has been made for this game?

A: Find or add stuff at

https://docs.google.com/document/d/13xV5z0TCCBNM3NWbBIFSsqMdJC-zfMBl5bN9aXAQGPU/edit

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Share good posts with good goblins. Claytonian at the gmails.

Sunday, March 6, 2022

Zeroth Level DCC PC Macro for Roll20

Nobody will ever use this, but just I think macros are neat. Let's make a PC! And hey, take the plunge and run a funnel in the tomb of horrors like I did. It's a lot of fun.

&{template:default} {{name=**A new gong-farmer emerges**}} {{Str= [[ 3d6 ]] }} {{Agil= [[ 3d6 ]] }} {{Sta= [[ 3d6 ]] }} {{Int= [[ 3d6 ]] }} {{Pers= [[ 3d6 ]] }} {{Luck= [[ 3d6 ]] }} {{Star-sign=[[d30]]}}{{HP=[[d4]] (plus STA mod!)}} {{starting CP=[[5d12]] coins}} {{table 3-4 Misc equip=[[d24]]}} {{Occupation=[[d100]]}}
if you are a demi-human, you have some quirks from the get-go (p21)

Use this and you get something like: 

A new gong-farmer emerges
Str 6
Agil 9
Sta 11
Int 8
Pers 12
Luck 14
Star-sign1
HP2 (plus STA mod!)
Starting CP47 coins
Table 3-4 Misc equip13
Occupation32
if you are a demi-human, you have some quirks from the get-go (p21)

 

Note that you may want to change the macro a bit if you think your players will get confused and think that literally every zero guy is a gong farmer.

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Share good posts with good goblins. Claytonian at the gmails.