Thursday, April 3, 2025

Introducing Shremlane Hexcrawl


I’ve had a few groups visit Shremlane over the years, and have been tinkering with it since like 2012. It’s basically a misery crawl, but hopefully the odd encounters keep the players coming back. I’m trying to iron out the procedures for the latest foray. Those groping trees are really stressful!

Procedures:

Enter new hex or get to midway point→Roll 2d6

  • Sides add to seven→Underworld entrance spotted! Permanent find; mark it.
  • Sides are adjacent numbers→Trail spotted. Trails are not permanent. The trees are dicks.
  • Sides match→Encounter! Roll a d20 the first time, d30 the second, and d60 the third+ time.


Travel times & stress cost: 

Always confirm the times to start a day, add extra time for incidentals, rations should be consumed every six hours (stress if you skip meals).

  • king’s road: On hour per ½ hex/Two hours per hex. No stress
  • trail: Two hours per ½ hex/Four hours per hex. One stress point
  • no trail or road: Three hours per ½ hex/Six hours per hex. Three stress points


Background:

Shremlane forest is a cursed place. A generation or so in the past, it was host to a group of peace-loving humans called the Shmisdanis. Then, as always seems to happen, barbarians invaded from the north, sacked the stronghold of the Shmisdanis which was also the heart of the forest, and then went on their way. People say that the barbarians were after the treasure of the Shmisdanis. Others say the Shmisdanis failed to keep up the accords they had created with nature and the forest, thus letting the barbarians slip in as punishment. No doubt more blood than sap was shed that day.



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Saturday, March 22, 2025

GOZR monster generator


I had a think and tried to isolate the kinds of sounds you might find in a GOZR RPG (affil link) monster name, then I figured what the heck, I’ll make yet another bookmarklet, a GOZR monsterator (drag it to your bookmarks toolbar or click it)!

But here is the table I plugged into it:

Prefix         (d20)    Middle (d12)       Suffix Table (d20)
1. Atta-1. -ar-1. -sor
2. Bol-2. -in-2. -k
3. Gru-3. -ul-3. -te
4. Hin-4. -ek-4. -rat
5. Ick-5. -og-5. -muck
6. Krol-6. -ir-6. -guin
7. Lok-7. -ax-7. -bot
8. Mro-8. -um-8. -n
9. Moo-9. -or-9. -ku
10. Pre-10. -ix-10. -dor
11. Quetzl-11. -ur-11. -pow
12. Rakka-12. -az-12. -don
13. Zor-
13. -zak
14. Vrak-
14. -vex
15. Thul-
15. -goth
16. Gor-
16. -lith
17. Skra-
17. -zul
18. Nar-
18. -vok
19. Xul-
19. -thar
20. Ygg-
20. -wyn


Saturday, March 15, 2025

Too Many Halfling Haberdashers! New Hobbit Jobs

First of all, I have had—let’s face it—stupid players ask me what a hobbit is in a DCC game. It’s a word for halfling, dumb-dumb. Don’t let Tolkien’s lawyers rob you of it. We got the Denham Tracts on our side.

Second, DCCRPG tends to produce demihumans with the same job over and over. I’m sick of it! Here’s d50 new hobbit jobs.
 
 
 
  1. Bookie

    • Trained Weapon: Quill (as dart)

    • Trade Goods: Ledger, pouch of betting tokens

  2. Troubadour

    • Trained Weapon: Lute (as club)

    • Trade Goods: Sheet music, flask of fine wine

  3. Digger

    • Trained Weapon: Shovel (as staff)

    • Trade Goods: Bag of fertile soil, small clay pot

  4. Carpenter

    • Trained Weapon: Hammer (as club)

    • Trade Goods: Wooden chair, set of wooden nails

  5. Chandler

    • Trained Weapon: Scissors (as dagger)

    • Trade Goods: Hand-dipped candles (12), block of beeswax

  6. Tinker

    • Trained Weapon: Wrench (as club)

    • Trade Goods: Brass gears, small clockwork toy

  7. Barista

    • Trained Weapon: Mug (as club)

    • Trade Goods: Bag of roasted coffee beans, ceramic coffee cup

  8. Dandelion Wine Brewer

    • Trained Weapon: Pruners (as dagger)

    • Trade Goods: Bottle of dandelion wine, corked jug

  9. Florist

    • Trained Weapon: Shears (as dagger)

    • Trade Goods: Bouquet of fresh flowers, packet of seeds

  10. Baker

    • Trained Weapon: Rolling pin (as club)

    • Trade Goods: Hard tack rations, bag of flour

  11. Miller

    • Trained Weapon: Sickle (as dagger)

    • Trade Goods: Sack of flour, small grinding stone

  12. Glassblower

    • Trained Weapon: Glass-blowing rod (as club)

    • Trade Goods: Glass orb, set of colored glass beads

GOZR roll20 macros

If there were any fumbles, crits, or explosions,
the rolls would be highlighted.

Here are a few macros we used during a recent GOZR game. Basically, they do the math for you you. You can see at a glance how much you exceeded your AC by and then add it to your damage. If you fail to defend yourself the Gooz Master can see how much you failed by and add that to their damage dice. Easy peasy.

You'll need the attributes name, Prowess, WEAP,  Magic, and Cunning on your sheet to use the macros.

PRO

&{template:default} {{name=Prowess Roll by @{name}}} {{Roll=[[1d20+?{Modifier|0}-@{Prowess}]], success if 0 or more, solid hit if 5 or more, graze if exactly -1}} {{oh shit=you can spend a gooz to pass a roll}} {{dmg=[[@{WEAP}]]  plus margin of success (min 1)}}


MAG

&{template:default} {{name=Magic Roll by @{name}}} {{Roll=[[1d20+?{Modifier|0}-@{Magic}]], success if 0 or more, solid hit if 5 or more, graze if exactly -1}}  {{oh shit=you can spend a gooz to pass a roll}}
CUN

&{template:default} {{name=Cunning Roll by @{name}}} {{Roll=[[1d20+?{Modifier|0}-@{Cunning}]], success if 0 or more, solid hit if 5 or more, graze if exactly -1}}  {{oh shit=you can spend a gooz to pass a roll}}


Finally, I used the below macro to roll initiative each round as well as monster threats. In retrospect, I think I'd like to have the threat dice be a roll query and input it myself each time.

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8msz3l8nCjwl2aB2uP-d6fs7qSwUDr_pVFqCqe-WLCaawjjl4sAimKwIWp76s405K4T-psam6dhaqU5zEcM2RElUZldF_GYtO2DxWr3CcejWHZxAFhbx2btxzX7QiICMLKiTRZvcLkaGY/w418-h319/GOZR-sketch122.jpg
&{template:default} {{name=round ?{what round} starts}} {{initiative die=[[d6]] (on a one to three, the monsters go first)}} {{spend  gooz?= you can seize the initiative, personally}} {{threat dice=d3[[d3]][[d3]][[d3]] d4[[d4]][[d4]][[d4]] d6[[d6]][[d6]][[d6]] d8[[d8]][[d8]][[d8]] d10[[d10]][[d10]][[d10]] d12[[d12]][[d12]][[d12]] }} {{monsters losing? = Morale roll [[1t[monsterMorale]]] }}

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Tuesday, March 11, 2025

GOZR gooz generator

The following is intended to be put into a bookmarklet. I… dunno how to do javascript things otherwise… If keeping a script in a browser bookmark doesn't work for you, just revisit this page sometime or copy it to a .txt file. 
The bookmarklet: Make a Gooz (drag it to your bookmarks bar or make a new bookmark and copy the link from it, then edit it into your bookmark). You can test it just by clicking it here too.

It will generate a gooz PC for you. You’ll need James West’s GOZR to like, play the game. I really recommend you get the print version

Anyhoo, test it out, let me know if it works. If you wanna play GOZR, I am running it on Discord, so, if anyone wants in on that...
 
UPDATE: This bookmarklet has seen a few updates. It has many weapons and names from blog posts and drafts by JV West that I tracked down. It even has needs and deed from the sequel GOZR book that may never come out. A couple weapons (short bow and boomer) are ones I renamed to account for versions of a weapon where the damage was different in print. You may want to excise them from your game for being impure.  

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Tuesday, February 25, 2025

Feats of Hexploration for Old School Revelries


I’m still running DCC peons through Tegel Manor, but the usual DCCRPG Experience Point doling is a bit too slow for us, as we only play two to three hours a week. Thus, I’ve added these achievement-based XP rewards.


The game is pretty much RAW, but it doesn’t hurt to add this system a nd some MVP votes on top of it to wrap up the session with the feels goods.


If you want more ideas, try out Arduin XP, which I posted about here.


Achievements:

  • Talked in character multiple times to other characters (roleplayed): 5×LVL extra XP. Maybe 10 for a damn fine job.

  • Did a risky job or carried out a foolish plan:5×LVLextra XP.

  • Got a killing blow: 5×LVL extra XP 

    or 15×LVL XP extra XP if it was a crit.

  • Can claim you did a deed never seen in the campaign: 20×LVL extra XP.

  • Have a prime ability score of 15 or higher (for instance, a Warrior needs high STR or DEX): 5×LVL extra XP.

  • Found one or more treasures: 5×LVL extra XP for everyone.

  • Figured out a puzzle or riddle: 10×LVL extra XP.

  • Found and took a secret door or passage: 5×LVL extra XP.

  • Friendly fired (spell misfires fit here): 5×LVL extra XP to you and the person you shot.

  • Went down to 1HP but no lower: 5×LVL extra XP  

  • The party would have been cooked if it wasn’t for your action: : 20×LVL extra XP.

  • Spellburned, cast a reversed spell, or used a spell in a novel manner: 5×LVL extra XP.

  • Got downed (0HP), corrupted, disapproved, cursed, or mutated (permanent potions and spell effects count): 10×LVL extra XP.

  • Used a magic item or potion for the first time: 5×LVL extra XP.

  • Came back after successfully attempting a long-ass casting time spell: 5+spell level×LVL extra XP.

  • Defeated a worthy foe mano a mano: : 5×LVL extra XP.

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